by Nick Puleo 0
Video
  • pc
  • couch

A Virus Named TOM Releasing August 1st on PC

We've been following Indie Puzzle darling, A Virus Named TOM for quite some time now, and we're happy to say the game is finally getting an official release date after a lengthy beta.  The PC version, which will be available on Steam, Desura and direct from developer Misfits Attic will be out on August 1st, 2012 for $10.  You can still pre-order the game for the low price of $5 and get immediate access.

by Marc Allie 2
Editorial
Spider-Man and his not quite so amazing friends

Co-Op Classics: Spider-Man the Video Game

The past few years have given us Spider-Man games on an almost annual basis, including the recent Amazing Spider-Man movie tie in and the excellent Shattered Dimensions. Sadly, only one Spidey game in this console generation offered co-op: 2007's mediocre Friend or Foe. If we head back in time even further, we have to travel quite a ways until more co-op webslinging shows up, and one of these games is the topic of today's Co-Op Classics: Spider-Man the Video Game, which hit arcades in 1991.

by Paul Acevedo 0
Screens
  • playstation network
  • Xbox Live Arcade
  • couch

Pid's Butler Theme Music is Retro Amazing

Might & Delight's previous Pid trailer certainly wowed me with its fantastic music. As it turns out, the game's soundtrack comes from a group called Retro Family (who sound quite similar to The Minibosses). The latest video coming from Might & Delight eschews gameplay footage in favor of showing Retro Family in action. The song will accompany a battle with one of Pid's gigantic bosses, The Butler. Don't worry, we've got new screens of The Butler to show you as well.

by Jason Love 0
Editorial
  • pc
  • online
We Chat with Dylan Barker from Cadenza About What Kickstarter Meant for Them

Indie-Ana Co-Op and The Dev Chat - Cadenza, Retrovirus, and Kickstarter

We're a bit late with this feature, but that doesn't make it any less pertinent. Last week we spoke with Dylan Barker, designer and semi-community manager for Cadenza Interactive, about what's going on with their latest game and their Kickstarter campaign (which is now closed). Dylan offers some interesting insight into their design process this time around and what Kickstarter means to them, and what happens if it fails (which it sadly did). So give it a listen!

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