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Hunted: The Demon's Forge Hands-On Co-Op Preview

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The quests themselves sometimes take on this light hearted nature, as one side quest had us talking to a man who was killed by a pack of rabid chickens. These side quests, I believe there were 60 of them, are triggered by finding "death stones" which are scattered througout the game's levels. This was just one of the areas the game surprised me, in that, while there is a bigger over arching "quest" - there's a ton more optional content for bonus loot and items at your disposal.

Which brings me to the loot. This perhaps is the biggest change I saw in the 8 months. Now loot has definitive stats on it as well as traditional rankings of rare-ness. Crude, Fine, Normal, Rare and Epic loot are all obtainable for your character adding in the addictive layer that many traditional RPGs possess. The one issue though is, this breaks the traditional dynamic of an action game like this - one in which players are normally running from beginning to end as fast as possible. Instead you'll find yourself stopping, comparing the loot that's dropped, and then deciding to move on. No doubt this turns your 8 hour "action game" into a 20 hour Action/RPG - which is what I was told should be the expected playthrough time. This isn't necessarily a bad thing, in fact, it allows you to soak up the experience further - but I could see some gamers getting annoyed waiting for their partner to decide if they want the Mace of Slamming +1 or the Axe of Maiming +2.

I was shown a few other bits and pieces of the game, some showing off the truly grand scale of what can happen. In one instance we had to fight through a courtyard to take a ballista that would be used to shoot down a tower filled with enemies that rained arrows down on us. Once again, team work was crucial as one player had to cover the other to make it to the ballista and then keep the waves of enemies off of them. I made quick work of the oncoming enemies by sniping them in the head with arrows as Maxx rained down impressive chain lightning spells to dispatch groups of oncoming enemies. If one of us went down, reviving is as easy as chucking a revival potion onto your fallen partner - if both go down its game over. It wasn't long before the tower crumbled and our enemies were vanquished, it was quite the impressive sight.

Your characters themselves are leveled up and upgraded together. As you collect crystals to unlock abilities you unlock them for both characters, regardless of who you play with. There isn't a huge skill tree for either character, but there's definite flexibility in what you want to specialize and upgrade in terms of magic, abilities and power.

One thing I was really impressed with was the attention to detail for co-op players in terms of flexibility. When joining a game you choose which character's to take - the host's or the guest's characters. This allows both players to be on the "same" level. But don't worry - regardless of who earns the main quest progress, both players get to bring back loot, items, and other side quest completion bonuses with them back to their own game.

Finally I was greeted with some excellent news - due to the overwhelming number of requests for couch co-op in the game, inXile has added split screen play to compliment the game's online co-op. I was told that while it was never in the original scope for the game, the sheer response for couch co-op play forced them to make it work.   Another hidden gem that inXile wasn't talking about was The Crucible, which is planned to be some sort of map editor for the game.  We were told more details on that would be revealed soon.

Hunted: The Demon's Forge really seems to have created exactly what it set out to do. This is a modern day Action/RPG for the "Gears of War" generation. That said, there's so much depth and style here that its easy for any gamer to really enjoy the title. I may have only sampled a few quests and options from the game, but I already found myself addicted. This is a game you'll be playing with co-op friends for quite some time.

Hunted: The Demon's Forge is out on June 1st on the Xbox 360, PlayStation 3 and PC.



 
Reads: 11223
 
Author
Nick Puleo
Owner and Managing Editor

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St.Penguin
10:31 AM
2/28/2011

What??
Actually listening to fans enough to add in couch co-op??
BLASPHEMY! (and we salute you for it)


rafoca
11:52 AM
2/28/2011

Niiiicee!

What about the graphics?


kevinclough
12:13 PM
2/28/2011

I don't remember ever hearing of a developer adding split screen so far into the development process. For a game designed around co-op that makes it almost a requirement. Couch co-op is the clincher for me - I'm moving this one to my buy list. This game is sounding better and better.


seshat
12:34 PM
2/28/2011

Couch co-op? Wow, this game went from uninteresting to right up there with my anticipation for portal 2 or resistance 3.


kersplat12785
1:17 PM
2/28/2011

I agree with the above comments. I'll have to look into the content, but I'm deeply impressed that they felt that they "had to make it work" due to the fans' demands. That is how more developers need to see things. Couch co-op is one of my favorite things to do in gaming, and I'm stoked that they've included it. As kevinclough said, it's almost essential to support couch co-op if your explicitly building the game for the purpose of co-op. I think it may have lacked that D&D feel that they were looking for if it was online only.


Macrocephalus
2:40 PM
2/28/2011

Sounds surprisingly good. Two questions, though.

First, what about XP? Do you only keep your loot and quest unlocks when you play in someone else's game, or do you also keep your XP?

And second, I second rafoca's question — what about the graphics? I only ask because the trailers I've seen have unfortunately been kind of painful to watch.


MrMcJerk
2:58 PM
2/28/2011

Nice! This is a definite pre-order for me.


e-z-e
3:35 PM
2/28/2011

I'll second that pre-order.


smurphster
4:22 PM
2/28/2011

wow... my excitement for this game just increased 10-fold at least. i'll probably still wait for reviews but adding couch-co-op is a huge plus.


bapenguin
5:31 PM
2/28/2011

--- Replying to Macrocephalus -----

There's really no XP, you simply earn crystals to upgrade. I was told you can bring those back with you to your own game and upgrade your characters. Also progress towards some of the sidequests and "collectible" games carry over - if you have something already and you are in a game of someone that doesn't you see a "ghost" of it.


Macrocephalus
7:09 PM
2/28/2011



Sweet! Sounds like they didn't put in any incentives not to play co-op, unlike so many other games!


Roguelike
11:29 PM
2/28/2011

Split screen jumps this up to a need to buy. I planned to get it on PC anyway, but they seriously might have got a 2nd copy out of me now.


samoza
4:40 AM
3/1/2011

I like some of the ideas they have put into this game. The co-op sounds a natural fit, I always play the shooty healy person to my partners tank anyway. The Bards Tale is also an excellent game so it bodes well for this!


rafoca
6:54 AM
3/1/2011

You forgot to tell us about the graphic, Bape!


kritanta
11:28 AM
3/1/2011

any news if the splitscreen will be present on the pc as well?


bapenguin
12:41 PM
3/1/2011

I'll see if I can find out kritanta.

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Total Comments: 16

Release Date: 05.31.2011
Genre: Action
ESRB: Mature

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