Co-Optimus Feed for Co-Op videogame news for .Interstellar Marines A custom RSS feed on co-op gaming for: Co-Op videogame news for .Interstellar Marines http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Interstellar Marines Seeks Publisher At Least Seven Years Into DevelopmentTaylor Killian

A Kickstarter failed to meet its goal back in October 2012, and now Creative Director Kim Haar Jørgensen has finally gone to YouTube in search of a publisher. You may recognize Mr. Jørgensen as the bearded gentleman who we actually played the game with two years ago

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https://www.co-optimus.com/article/14243/interstellar-marines-seeks-publisher-at-least-seven-years-into-development.html https://www.co-optimus.com/article/14243/interstellar-marines-seeks-publisher-at-least-seven-years-into-development.html
Latest Interstellar Marines Update Brings Us a Second Co-op CampaignChristopher Metz

Interstellar Marines received yet another co-op campaign map to extend the game's lore yet another step. Grab the latest DLC today and take a friend along for the ride! Developer Zero Point Software recently released their second co-op campaign map, "Starcrown Aerospace", adding a whole new level of twists and turns to the game...

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]]> https://www.co-optimus.com/article/12666/latest-interstellar-marines-update-brings-us-a-second-co-op-campaign.html https://www.co-optimus.com/article/12666/latest-interstellar-marines-update-brings-us-a-second-co-op-campaign.html Interstellar Marines Gets Stealthy With New Co-op UpdateEnoch Starnes

First off, Zero Point Software has added two new maps to the mix, bringing the total to six.  Of these six, five are what the developers are calling "challenge missions", and allow your team to test their mettle against free-form AI in a more linear fashion.  One, titled "The NeuroGen Incident", centers around a crucial event in the Interstellar Marines universe, and provides sandbox gameplay, varying difficulty levels, and randomized locations.  Both of the new maps contain multiple game modes, meaning you can jump right into a new set of rules once your squad of tactical masterminds has triumphed in their current environment.

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]]> https://www.co-optimus.com/article/12571/interstellar-marines-gets-stealthy-with-new-co-op-update.html https://www.co-optimus.com/article/12571/interstellar-marines-gets-stealthy-with-new-co-op-update.html We Played Interstellar Marines with Creative Director Kim JørgensenJustin Reynolds

The Neurogen Incident co-op update includes the first glimpse of co-op to Interstellar Marines that we've seen, and Zero Point Software says it's the first of many. If you're expecting a Call of Duty experience here, we need to pump those breaks right now. Interstellar Marines aims to be a sci-fi shooting simulation, and The Neurogen Incident specifically is pretty terrifying. In training exercises at the beginning of your career with the marines, you'll be sent on various tests where you face robots instead of living opponents. In this level specifically, the robots are simulating scientists that have been infected with a virus, which makes them go manic, and later you'll run into bots simulating weapon-wielding security guards. The bots run at you full speed, afraid of nothing. It's almost scarier than if they were humans or zombies, simply because of how lifeless their faces are.

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]]> https://www.co-optimus.com/article/12352/we-played-interstellar-marines-with-creative-director-kim-jorgensen.html https://www.co-optimus.com/article/12352/we-played-interstellar-marines-with-creative-director-kim-jorgensen.html Interstellar Marines Co-Op Update Pushed Back One WeekJustin Reynolds

We've got to give Zero Point Software some credit here, if you're going to announce a delay, this is the way to do it. Not to mention the fact that the game is still in Early Access and they're not delaying a full retail title. 

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]]> https://www.co-optimus.com/article/12278/interstellar-marines-co-op-update-pushed-back-one-week.html https://www.co-optimus.com/article/12278/interstellar-marines-co-op-update-pushed-back-one-week.html Interstellar Marines Gets Co-Op in AugustJustin Reynolds

"Our entire team is committed to delivering the most intense gameplay experience possible, so we can make this first Co-Op reveal something that immerses and impacts players," Kim Haar Jørgensen, Creative Director on Interstellar Marines said in a press release.

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]]> https://www.co-optimus.com/article/12000/interstellar-marines-gets-co-op-in-august.html https://www.co-optimus.com/article/12000/interstellar-marines-gets-co-op-in-august.html Interstellar Marines Hits us With a Co-Op Prequel on XBLA + PSN + SteamGuest Author:

We've waited and waited for the release date of sci-fi FPS Interstellar Marines to be officially announced, in spite of quite a bit of turbulence surrounding its development. To tide us over until the full games releases, it looks like Zero Point Software is giving us a prequel story to the full game. This story will be released on Xbox LIVE Arcade, Steam, and Playstation Network long before the full title is released.

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]]> https://www.co-optimus.com/article/5619/interstellar-marines-hits-us-with-a-co-op-prequel-on-xbla-psn-steam.html https://www.co-optimus.com/article/5619/interstellar-marines-hits-us-with-a-co-op-prequel-on-xbla-psn-steam.html Catching up with Interstellar MarinesNick Puleo

While the focus of Co-Optimus has always been on cooperative gaming, we also like to look at cooperative efforts surrounding gaming as well.  One of these unique stories is the independent and slightly community developed Interstellar Marines by Zero Point Software.  What makes Interstellar Marines so unique is that not it's four player co-op first person shooter, but one that is being almost completely community funded and driven.  Also it has space sharks.

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]]> https://www.co-optimus.com/article/5377/catching-up-with-interstellar-marines.html https://www.co-optimus.com/article/5377/catching-up-with-interstellar-marines.html Next Slice of Interstellar Marines Now AvailableNick Puleo

It's been some time since we saw anything from Interstellar Marines, a unique tactical co-op game from developer Zeropoint Software.  When we last looked at the game we talked about their investment like business model, where dividends were paid out to shareholders in the form of mini-slices of the full product.  All this was being done to tide you over till the final release of the game.  The latest slice is now available and it's called Running Man.

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]]> https://www.co-optimus.com/article/4212/next-slice-of-interstellar-marines-now-available.html https://www.co-optimus.com/article/4212/next-slice-of-interstellar-marines-now-available.html You Can Help Produce Interstellar MarinesGuest Author:

It's not often we as players get the opportunity to directly participate in the development process of a game, be it indie developed or not. Furthermore: how often do we see decent studios have to shut their doors and throw out perfectly good game concepts and engines?

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]]> https://www.co-optimus.com/article/3385/you-can-help-produce-interstellar-marines.html https://www.co-optimus.com/article/3385/you-can-help-produce-interstellar-marines.html Interstellar Marines: What Once Was Lost...Guest Author:

Which would you like first: The good news, or the bad news? Just a few months ago, we were wowed by the amount of community support pouring out for the guys responsible for Interstellar Marines. Then, the dream of four every-day guys were unfortunately put on hold. Rafoca, one of our own, had found this upsetting message to share.  

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]]> https://www.co-optimus.com/article/2351/interstellar-marines-what-once-was-lost.html https://www.co-optimus.com/article/2351/interstellar-marines-what-once-was-lost.html Interstellar Marines Still Kickin'Guest Author:

Four guys, an idea, a passion, and a community. This is what it took to bring the developers of Interstellar Marines back from the brink, and they get to share their tale. They talk about the concept stages of the game, presenting their focus on co-op, character motion, AI, and the created world. As their dreams started to come true with publishers contacting them after a viral trailer hit the internet, they realized how much was at stake with the involvement of publishers. With publishers taking the majority of the revenue, and holding on to anything created in the development process, they eventually made the drastic decision to take the game back by becoming an independent developer.

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