Log In




Forgot your password?

Mass Effect 3 Co-Op Review

Victory at any cost.

Review
Twitter facebook googlebuzz

The following review may contain mild spoilers for Mass Effect 3. If you're sensitive to such things, please skip to the Co-Op portion of the review which begins on page 3.

The Reapers have come. Commander Shepard's big "I told you so" moment arrives in a terrifying way: Earth has been decimated, and the rest of the galaxy is being overrun. Current technology can only stave off the Reaper advance, and the disparate fleets of the Alliance and Council races cannot survive on their own. It's up to Shepard to not only try and formulate a plan to save everyone, but to unite all of the species in the galaxy under one banner to try and defeat the Reapers once and for all. It's simple: live together, or die alone. Victory at any cost.

My Shepard is not your Shepard. For five years now, I've roleplayed the most ass-kicking space lady this side of Private Vasquez and somehow also managed to become the greatest diplomat in the universe. Your Shepard might be a bald space marine with a short temper and a penchant for shooting people in the face, or a man determined to succeed, no matter what sacrifices must be made. My party members are old soldiers, old friends. I care about them. The game capitalized on this in ways that can be surprisingly touching.

Mass Effect 3 has a feeling of finality that persists throughout. Story arcs that were seeded in prior games reach their conclusion. Decisions you made back in 2007 with the original game can come back to haunt you, or gambles you made might pay off spectacularly. Characters you've met in the past (granted you managed to keep them alive) again cross your path. Sometimes they'll join your desperate fight, but often they have their own problems to deal with. Again, their personal stories are wrapped up, and not always for the best. The sheer number of loose ends that get tied up during the 30-hour (for me, anyway) campaign is almost startling. For those of you who played the DLC episodes for both prior games, there are some interesting pay-offs that other players might not catch.

As you might have heard, the last ten minutes of the game or so are incredibly polarizing, but while I understand and even agree with (some of) the criticism, I didn't feel like the nearly 100 hours I've spent with these characters and this universe have been wasted, nor will I be calling for the King's Justice to be meted out on Bioware.



 
Reads: 25587
 
Author
Mike Katsufrakis
Artist and Podcast Host

Related Articles




Mrxknown_JG
3:05 PM
3/15/2012

Thanks for the review. Already bought it, but it's good to get someone else's perspective.

I'm really hoping for new maps and perhaps new co-op modes outside of survival.


CoopBob
3:21 PM
3/15/2012

Good review. I feel like people's enjoyment of the single player will depend heavily on their own personal expectations of it.

The co-op is enjoyable. What sets it apart is definitely the persistent characters. Other than that there's not much to it. I wanted a bit more out of it but it's a good first try by BioWare.


ipsum
3:31 PM
3/15/2012

Good review. The co-op has seriously kept me from playing the campaign. Fun as it is, I think most of the appeal lies in the randomness of the packs. Gotta get them Spectre packs!


Macrocephalus
3:34 PM
3/15/2012

--- Replying to CoopBob -----

Is the shooting any better than they it is in the single-player campaign? Because having played that all the way through, I have to say that it seems absolutely insane to me that they'd create a whole extra game mode that concentrates much more heavily on those horrendously flawed shooting and cover mechanics at the expense of other aspects of the game.


Bakken Hood
4:41 PM
3/15/2012

The combat isn't any better in the multiplayer than it is in the campaign. It might be more tolerable, though, because the rhythm of "Horde mode" means the miserable cover mechanics are less of an issue. With a competent squad and the good sense to choose retreat over turtling, the irritating combat isn't much of an issue.

I'm flabbergasted at how in love with the multiplayer I am. I expected an amusing diversion, not a full-time obsession. I do hope they add some different gametypes, though. It's crying out for some Brink-style objective missions, or maybe something like the GRAW co-op campaign.


Anonymous
6:01 PM
3/15/2012

The combat is the same as single player. For some reason it doesn't come off as frustrating as in single player - perhaps because you have 3 real players watching your back.

I think because of the nature of horde modes you tend to stick to an area for defence and the cover mechanic doesn't seem to lead to as many maddening deaths.


WildCard Zen
6:54 PM
3/15/2012

I was thinking more in terms of Terrorist Hunt from Rainbow 6 Vegas 2 to compare to the multiplayer - of which I've been hooked on since the demo.

My nutshell take - an awesome game 90% of the time with a very dud of an ending. But I'm gonna hold out hopes that the DLC will address it.


samoza
5:35 AM
3/16/2012

Does have the feel of T Hunt about the co-op mode and the unlocks are fun. I still think the single player is great, but I was always a story man over the action so am a little disappointed that its increasingly an action game.


Shadowgate
12:11 PM
4/2/2012

A mode with no story and nothing really co op about it other then your both there gets a high score and resident evil a full story mode gets a low score..... wow


smurphster
12:27 PM
4/2/2012

--- Replying to Shadowgate -----
I'm surprised, too! I guess there really is more to making a quality co-op title than adding co-op features and putting a few bullet points on the back of the box.

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 10

Release Date: 03.06.2012
Genre: RPG
ESRB: Mature

UPCOMING CO-OP RELEASE DATES

Fuse(360,PS3)05.28.2013
CastleStorm(XBLA)05.29.2013
Painkiller Hell & Damnation(360,PS3)05.31.2013
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB