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Double Dragon: Neon Co-Op Review

If only the real eighties had been this cool.

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Double Dragon Neon Header

Like many children of the seventies and eighties, the original arcade Double Dragon was my first introduction to the beat-em-up genre. Its detailed graphics, brilliant soundtrack, interesting weapons, and cooperative multiplayer completely enthralled me. As players aged, some apparently outgrew the genre, taking little interest in modern day beat-em-ups. But not this dude - I still look forward to each and every brawler that comes along, even if they sometimes disappoint (Kung Fu Strike).

When Wayforward and Majesco announced Double Dragon: Neon, I was of course ecstatic. Neither a sequel nor a straight remake of the original game, Neon instead reimagines the Double Dragon franchise. Sure, so did the goofy old kids’ cartoon, the horrendous theatrical film, and the wacky Marvel comic, but those all lacked the charm and simplicity of the actual Double Dragon games.

Neon takes some pretty big liberties of its own by mixing in science fiction elements and characters, ample humor, and a neon-drenched eighties vibe that even the original 1987 game lacked. It’s dangerous, and I’ve seen more than a handful of gamers put off by the unique art style or the game’s failure to iterate on the stellar Double Dragon Advance. Yet this new Double Dragon manages to update the series’ brawling gameplay while instilling a healthy dose of nostalgia for the time period that birthed the franchise. It could have been stupid like those failed examples I mentioned earlier, but it works because it still reveres the games that came before.

Double Dragon Neon space level

The new story and setting start out much the same as the first game, with Marian taking a gut-punch and brothers Billy and Jimmy Lee emerging from a garage to rescue her. But in the middle of the second level, a rocket building suddenly shoots the Lees off into space, where they meet their new nemesis, Skullmageddon. Yeah, goofy name, but Mr. ‘Mageddon is supposed to be silly. He’s basically a parody of Skeletor, a true icon of eighties villainy if ever there was one. He also gets tons of hilarious lines, not to mention an epic song that rivals Portal’s ‘Still Alive’ in its silly brilliance.

The Lee brothers’ offworld journey ends with a delightful Mega Man parody before thrusting them back to Earth in a series of jungle levels based on the one from the NES version of Double Dragon II. If you thought the helicopter and tank in the 8-bit sequel were a tad silly, wait till you see what they can do now. Neon’s 10 levels pack a ton of brawling variety along with the occasional platforming challenges, always a hallmark of the NES games more so than the arcade titles. Some might decry the jumping bits but they certainly keep things fresher than many genre entries.

Neon’s combat retains some, but not all of the series’ signature moves. Light and heavy attacks can be mixed for satisfying combos. Sadly, the hair-pull kick and assorted grab moves have been replaced with a single grab and throw button. Throwing enemies is fun though, and performing a throw on two vulnerable enemies results in a stylish double head smash. Still, if Neon ever gets a sequel I hope it includes more than a shopkeeper’s passing reference to the grapple moves of old.

Right Trigger/R2 performs a dash, which slightly mitigates the series-appropriate slow-ish walking speed. The startup time on the dash reduces its usefulness, however. The Left Trigger/L2 performs either a crouch or roll, depending on whether you’re moving when you press it. Crouching functions as this game’s Arkham City-like evade maneuver. Do it just as an enemy attacks and you’ll ‘gleam,’ temporarily doubling your attack power and refilling your magic meter.

Double Dragon Neon magic

That meter fuels the use of Sosetsitsu magic, part of the game’s new tape system. These equippable tapes, dropped by enemies and sold in shops, grant either stat boosts or unique special moves. The famous Spin Kick is doubtless the most useful magic move, but ranged attacks like Lightning and Fireballs have their uses too. Not only are there 20 different tapes to collect (10 magic attacks and 10 stances), but each one can be leveled up by collecting more of that tape. Bosses drop Mythril which unlocks higher tape level caps at the Tapesmith. Oh, and all 20 tapes play short but awesome songs on the equipment screen.



 
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kevinclough
2:45 PM
9/21/2012

I loved the original arcade game back in the day. The new graphics are really nice. I tried the first level in single player and I gave up after losing my three lives and seeing that I was going to have to re-play the whole first level. I would rather play a double dragon that controls like a modern game.


eastx
5:19 PM
9/21/2012

--- Replying to kevinclough -----

I don't mean to criticize your gaming skills, but you weren't interested in really learning how the game's combat works before giving up on it? None of the enemies in the first level besides Abobo should provide any challenge if you've played one of these games before. One tip I can give is hitting enemies while they're down does a ton of damage, so you should always do it to make life easier. Also, once you've reached the conveyor belt section at the end of the level, you can make most of the foes (including Abobo) fall off for easy kills.

The game does get harder eventually, but the challenge is always surmountable by building up your tape skills from replaying levels and just learning the best methods to take on each mission. To make a recent comparison, Kung Fu Strike is way harder.


kevinclough
6:10 PM
9/21/2012

I guess i'm not great at double dragon (I always ran out of quarters before I got good). I think i would have stuck with it if I had paid for the game (got it free from ps plus). I really enjoyed (and beat) shank 2 and castle crashers so I normally enjoy this type of game. I admit i did not try it in co-op, but I don't normally try co-op unless the single player hooks me.


Mugsy
12:43 AM
9/22/2012

Looks like one for me to keep on my 'to get' list. Always did enjoy a good beat em up.

I remember my initiation to Double Dragon. Dad was looking for a Master System game for my bro and I. I didn't like the look of Double Dragon but since it was Dad who was paying, he made the call. My bro and I couldn't believe how much fun this game was. Best call Dad ever made in relation to gaming.


Sablicious
1:57 AM
9/22/2012

Want it for PC


Vegetarian Barbarian
9:26 AM
9/23/2012

I played and beat this before borderlands hit, i am going to run back through it again, which, for me, means the replay value is high because i rarely get a chance to/want to go back and play games again.


TenFresh
3:56 PM
10/8/2012

A friend and I gave this game and Kung Fu Strike a go in the same evening.

I have to say, we had a LOT more fun with Kung Fu Strike. The small areas were very digestible, the combat so fluid, and in general we just had a blast despite that game's low budget presentation.

Though we really wanted to like Double Dragon and of course the presentation was a joy, by comparison just felt so stiff and sluggish, with unsatisfying combos. I wonder if we would have felt differently if we tried Double Dragon first...

I'll revisit it, but just wanted to share that comparison and encourage people to give Kung Fu Strike a shot!


eastx
2:50 AM
10/9/2012

--- Replying to TenFresh -----

How far along did you get in Kung Fu Strike? Like I said in our review, it gets wayyy harder about halfway through. And co-op is plagued by major issues like the camera routinely allowing one person to get off-screen, both players failing the level if one dies, and only the primary player getting Achievements and having his progress saved. From a 2-player standpoint, Neon is just light years beyond KFS. It's good that you were able to enjoy the game though - wish I had.

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Total Comments: 8

Release Date: 09.12.2012
Genre: Beat-Em-Up
ESRB: Rating Pending

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