Beyond Co-Op Reviews: January 09 - Fallout 3, Persona 4, Prince of Persia and More!
Review System(s): XBox 360, Playstation 3, Wii, PC, Nintendo DS

Wii
Skate It! brings the Skate franchise to the Wii. As the game begins, you learn that a meteor has hit the city, for some reason, and thus it's empty, wrecked, and ripe for the skating. You are joined by a radical and truly EXTREME camera guy, who comments on all your moves. No one else is to be found, which leaves you alone to skate all over the place.
As you'd expect for a Wii title, there are several control schemes. You can use a Wiimote alone, pair a Wiimote and nunchuck, or even dust off your Wii Balance Board. In theory, there should be something for everyone here. However, in practice, that's not the case. Using the Balance Board sounds fun, but the level of precision required to activate one of six different areas on the board is quite frustrating. Using just a Wiimote is nifty at first, as you tilt it to control your own board, and flick it to perform tricks. However, as with most motion controls, the consistency is suspect. We found ourselves using the Wiimote and nunchuck control scheme almost all the time. It's unfortunate that the other schemes just don't hold up.
Graphically, the game is adequate, but nothing earth-shattering. The levels are designed fairly well. Gameplay gets repetitive, with far too little variety tossed in. The fact that you never interact with or even see other skaters contributes to the sense of sameness. All in all, if you can get past the control issues, there's a fair game here, but I can't recommend it at full price unless you are a real fan of skateboarding games and only own a Wii.
Rating: 
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Its really freaky to explore more of the information stored in the computer terminals that survived such as what was going down at Vault 87 and such.
It may not compare to the great old school rpgs (Chrono Trigger, Final Fantasy 2 and 3 US numbers) but it still is a quality that is all its own.
Likewise, if you powered through FO3 in 20 hours and stuck to the main line quest, you wouldn't learn much about the story, but Bethesda made a world that's *alive* -- every town has a back story that's unique. Individual characters don't get hours and hours of development, but there's little details you pick up in conversation.
In short, it's not the same "class" of game as a classic JRPG. They didn't take a little novel and wrap a game around it, letting you play out the fighty bits (not that there's anything wrong with that!); they fleshed out a world, and the world *is* the story.
Good to see someone got was I was pointing at through my rambling hehe.
I haven't played PoP yet, but everybody's been saying it's way too short and way too easy. I still plan to buy it eventually (maybe after the effects of the Great Holiday Flood have worn off a bit) but it's certainly no Fallout.
Fallout 3 just lacked a certain something. It was good, but it was far from being a must buy. As seen here, people got bored with it fairly easily.
This is just one of those different strokes kind of things everyone has their opinion, and Fallout3 I can agree is not for everyone.
I have put it down but only because alot of great coop/multiplayer games have come out and I generally would rather play coop with my wife then here her complain when I play F3 solo lol.
Total Comments: 9

Uncharted 2: Among Thieves on Playstation 3
Call of Duty: World at War on Wii
AI War on PC
Castle Crashers on Xbox Live Arcade
Pixel Junk Monsters on Playstation Network
View the top Co-Op Games by platform including our family friendly list!



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I am just shocked that this got a silver statue.
While yes, seeing things explode is fun, but good gosh after the 2nd time does anyone else find it getting old?
Not to mention, I cannot see how Elder Scrolls and this game are called RPGs.
None of these games created characters with more depth than a block of soap.
While yes I do own this game. I haven't touched it since Left 4 Dead came out.
They have improved on some elements, but the core concept of any RPG is story and presentation. Sun glaring at you and bodies exploding are not examples of good presentation.
By presentation, I mean character. People you meet who seem like people. Games like Gears 2 and Halo have better characterization than any Bethesda game I've seen.
The only reason, why I brought the game was the fact that I realized I spent 40-odd hours walking around. Which is fun.
Forget the horribly, disfigured thing in the corner crying while rocking back and forth. That's what call a "story".
Grab your trusted rifle, pick a direction and go explore!
I am a explorer and this game, though indirectly, really lets me explore.