Halo Wars Co-Op Review

Review System(s): XBox 360
Nicholas "bapenguin" Puleo Monday 09th of March 2009 08:16 PM    
 

 

The game itself takes players through 15 missions, and while most are similar, there's a few change-ups mixed in to keep things fresh. Some missions will be Alamo style defense missions, while others have players avoiding the beam of a Scarab while attempting to take it down. You'll find yourself on the hull of the Spirit of Fire, and inside a planet. Between missions you'll be greeted with some absolutely gorgeous CGI cut scenes. I guarantee you'll be asking yourself when a Halo CGI movie is coming out. The best part of all of this? Every single mission is playable in co-op fashion.

When the mission starts each player is given a few troops to start with, designated by a certain color. These are each respective player's troops to control. If there's a base in a mission any player can build on it, and players build from a shared pool of resources. Both players have access to any structure in a base. So if Player 1 builds a barracks, Player 2 can train their troops out of the barracks. Any unit you train, you control. It works extremely well and you'll find players constantly communicating throughout the battle.

"I've got a barracks up, quick - build a power plant on your base so we can upgrade to rockets."

There's a great back, forth, give and take that goes on. Soon you'll find yourselves falling into defined roles. Someone might manage defending the base, and building up more defensive oriented units while the other player will build more aggressive units to help complete objectives. You may split up the map and execute a well designed pincer movement. There's plenty of options and freedom, and with two people involved, the outcome is rarely the same.

Speaking of objectives, Halo Wars offers quite a bit of replability thanks to the addition of Skulls, Black Boxes and Points. Players are scored on mission outcome and performance, they'll obtain rankings on online leaderboards. These scores can be multiplied by using skulls found on maps, similar to that in Halo 3. In fact, you'll find the interface and post mission briefing eerily similar to the previous Halo game.

Halo Wars offers a co-op experience that's completely fresh and unique, and one that works as a console RTS. If the game has a problem it's that you'll find yourself finishing it up fairly quickly in co-op on Normal difficulty. Thankfully there's plenty of replayability here as well as two harder difficulty levels. Halo Wars truly is a worthy addition to the series of games, even if it's not a first person shooter. Hopefully we'll see more developers adopt the co-op formula the game successfully produced.

 

The Co-Op Experience:  Play through the entire game with one other player in co-op as each player controls their own troops, but shares resources.  There's also three player skirmishes available.

Score:  5 out of 5


Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience. Our General Score is more representitive of the overall experience.



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Tags: xbox 360 2 player co-op halo wars reviews




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Reader Comments

phrozenfearz at 08:34 PM on 3.9.2009
Does this game really allow for 2 player local co-op?
 
bapenguin at 08:37 PM on 3.9.2009
No it does not. It's an RTS and would be incredibly difficult to split the screen.

http://www.co-optimus.com/game/878/XBox ... _Wars.html
 
phrozenfearz at 08:42 PM on 3.9.2009
That's what I thought, but the little blip at the top right of this article says

Halo Wars

Platform XBox 360
2-Player Online Co-Op
2-Player Local Co-Op

Got me excited for a second...
 
bapenguin at 08:59 PM on 3.9.2009
Ah sorry bout that. Glitch in our DB. Fixed.
 
Mrxknown_JG at 10:17 PM on 3.9.2009
Nick, you're such a tease

Sounds good, I really liked the demo. Here's hoping I can grab someone for co-op action in May
 
Biohzrd451 at 08:09 AM on 3.10.2009
Very fun game, even more fun just messing around vs comps doing 3v3 or 2v2. Covenant Prophet of Regret FTW!
 
justabaldguy at 08:10 AM on 3.10.2009
Nick, what did you notice about the difficulty in single player vs co-op? Does it scale to change, just get incredibly easy, or somewhere in the middle?

@JG - I may rent this eventually, so if you don't get to it until May I might wait until then and co-op it with you.
 
Tino at 09:02 AM on 3.10.2009
From what I can tell it's the same. You still just get one army between the both of you. You just both get to manage it. Extraordinarily well done.
 
Biohzrd451 at 09:35 AM on 3.10.2009
@baldy

The difficulty seems about the same just in coop you are able to better address the situation as you each control the units you created, so say one guy builds up tanks and you run infantry hey can take the brunt of their force while you widdle down air/ anti vehicle with your guys.
 
Anonymous at 04:08 PM on 3.11.2009
I only played it for a few hours so far in co-op and not being a traditional RTS fan like Starcraft(Company of Heroes is just plain fun) I had a fun time, not as fun as I do when playing something like Vegas but some nice system link fun. They have a nice little story so far and cut scenes in co-op to keep you watching.
 
Zecon at 05:38 PM on 3.11.2009
This game felt a little humdrum solo, but is really amazing on co-op, well done!
 
xxW4R EAGL3xx at 06:59 PM on 3.11.2009
I love this game. Don't have it, but rented. I'm just blown away. The score is correct to me.
 



Total Comments: 12

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