Resident Evil 5 Co-Op Review

Review System(s): XBox 360, Playstation 3
Nicholas "bapenguin" Puleo Sunday 15th of March 2009 10:24 PM    
 

Team work is crucial throughout the game as ammo is limited. Your best bet is picking a few weapon types for each character and sticking with it, this way you can spread the wealth of ammo pickups between each other as you find them. Some areas you'll simply find yourself so over run it's best just to sit back and try to pick off the enemy while your partner covers you, but keep an eye on the interface for clues when they'll need assistance. Others you'll be thick in the mix of a zombie swarm and frantically calling out for your teammate to heal you both. Speaking of the interface the game makes it easy to see what weapon your partner is using, how much ammo they have in the clip, how much in reserve and their health. After seeing it I've begun to wonder why we haven't seen more co-op games do something similar. 

There is a few issues with the interface though, namely item management is more of a chore than it needs to be, and in the heat of a battle with a partner it's annoying to say - "cover me, I need to move some stuff around in my inventory." 

One thing that stood out to me was the nice mix of levels and pacing the game offers. While the game starts out a little more traditional with tight corridors, and infected dropping in from god knows where - you soon find yourself in an open swamp controlling a boat and collecting artifact pieces. There's even some on rail vehicle sequences where you and a partner will be using mounted guns to take out infected on motorcycles. Near the end you'll swear you are playing a scene from Uncharted. And yes, there's even co-op quick time events, but thankfully they are few and far between.

Finally the game added an arcade style Mercenaries Mode that adds fast paced score style gameplay.  Think of it as Horde mode but with limited time.  The rounds typically last 4 to 5 minutes and are an absolute blast to play.   Of course - this mode is completely playable in co-op.

By the time you make it to the end of the game with your co-op partner, you'll both be masters at communication and zombie survival strategy. Resident Evil 5's story completely engrossed me, and the gorgeous cut scenes moved things along at a hollywood-esque pace. I don't care what the internet says; cooperative gameplay was the best thing that could have happened to the series. It has moved the series into the next generation of games, and laid the groundwork for further and greater cooperative experience. While the journey may not be perfect, it's one I'd gladly play through again.

The Co-Op Experience:  Each player takes the role of a character throughout the entire single player campaign in either split screen or online co-op.  Both modes of play support drop-in and drop out play.  Communication, teamwork and item management are keys to survival.

Score: 4.5 out of 5


Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience. Our General Score is more representitive of the overall experience.



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Tags: playstation 3 xbox 360 2 player co-op resident evil reviews




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Reader Comments

ShadokatRegn at 10:54 PM on 3.15.2009
The inventory annoyed me during my limited play as well - at least the healing is a one button action when someone is down.

Also, the comment about the gold is so very true. Kind of like rupees hidden in the grass in Zelda. Nice review!
 
roland at 01:44 AM on 3.16.2009
Ah, upgraded weaponry, that makes sense. I'm guessing that the better weapons make the levels from the demo a bit easier? The kid and I had really been looking forward to playing this together, but the demo actually ended up really intimidating her and made her think it would be too frustratingly difficult for her to want to play.
 
bapenguin at 07:36 AM on 3.16.2009
The demo is a small subset of a level, and pretty much the "end" parts of each. By the time you reach it you'll have more ammo and some stuff upgraded.
 
Tino at 08:13 AM on 3.16.2009
If you stick to Amateur or Normal difficulties things are a lot less daunting. My first play through was on Veteran, it really lived up to survival horror.
 
phrozenfearz at 01:21 PM on 3.16.2009
@roland My girlfriend was intimidated as well when we started on Normal difficulty. I wanted to start on Veteran, but admittedly, Normal was hard enough, so we switched to amateur and have had a great time so far!
 
zebra at 11:42 AM on 3.19.2009
love this site, registered at last. great how you guys get involved with answering comments etc, and hope there is many bright things ahead for your team. as for RE5 the AI was ok for me up to last 2 boss fights, but its no substitute for awesome co-op mode. shame about the way screen was split, but oh well just have to sit closer and i understand their reasoning behind it. maybe i will do more co-op online with people from this site and wont have to split screen as much.
 
NTolerance at 12:37 PM on 3.19.2009
Well done on the review. It's much better to read a review from a person with a co-op mindset. Other reviews have complained of "forced" co-op segments, but I'm at stage 2-2 and I've found all the co-op set pieces to be quite good. More and more it seems that people who don't understand co-op don't understand co-op.

I agree that swapping items from one person to another is a bit wonky. Wanted to trade a healing herb last night, so my battle buddy selected the item from their menu and hit the "request swap" option. I then had to go to my menu and equip the item I wanted to swap, walk over and then press "X" I think. Is this the easiest way to do it? Seems to me it could be more automated.

I also think the review could have made a mention of the chopped-up splitscreen issue. I don't find FOV to be an excuse. Army of Two and Gears of War have successfully adjusted the FOV to work for horizontal splitscreen. If performance is an issue I would glady accept a lower resolution if it meant I could use my entire HDTV for viewing. And at the very least they could stick the HUD elements in the black spaces on the sides.

Whining aside, the game is FUN, especially in co-op. The fact that the game is geared towards multiple playthroughs and allows you to keep your upgraded weapons as you go through the game multiple times is very cool. Looking to get some good mileage out of this co-op title.
 



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