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Monsters Vs. Aliens Co-Op Review

Review
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I know what you are thinking.  Monsters Vs. Aliens is just a movie tie in, and for a movie targeted at young kids, at that!  Movie tie ins don't exactly have a good record, as far as good video games are concerned.  There are a few exceptions to this trend lately, like Kung Fu Panda.  Monsters Vs. Aliens is another exception, with interesting characters, a fun style, different gameplay elements, and co-op on top of it all.

The title pretty much gives you all you need to know about the plot.  We've not seen the movie yet, but the game, at least, introduces the monsters and pits them against the aliens pretty quickly.  The monsters are all based on classic movies.  You have Ginormica, a normal woman who grew to enormous height.  The Missing Link, a hybrid monkey/fish, is a throwback to the Creature from the Black Lagoon.  B.O.B. is a blue glob of goo.  Dr. Cockroach is a mad scientist with the head of an insect.  Insectosaurus, a colossal caterpillar, rounds out the group.


To my son's disappointment, you cannot play as Insectosaurus.  More's the pity.  The rest of the monsters are all playable at some point.  You can't choose which monster to use for each level, which would normally be a bad thing.  However, the levels are totally tied to the monsters abilities, so I can see why the developers went this way.  I'd rather see well conceived levels, unique for each monster like this, than generic levels suitable for any monster.  Kudos to the developers.


Ginormica is the first monster the player gets to use.  Her abilities are mainly tied to her mode of transportation: she steps on a pair of jeeps, and uses them as roller skates.  The skates allow her to zoom around quite nimbly for a woman the size of a large building.  Ginormica's levels reminded me of a racing game, for the most part, with a few heavy doses of Tony Hawk thrown in for good measure.  Ginormica can grind on the walls, jump and duck to avoid obstacles, and when that doesn't work, she can punch her way through them. 

 


The Missing Link is the closest this game has to a typical action style character.  He is strong, acrobatic, and has great one-liners to liven things up.  In addition to punching, kicking, and jumping moves, the fish monkey can spin on bars and literally bounce around like a pinball in certain sections.  Quick time events are used often for The Missing Link.  Unscrewing giant bolts to disarm huge cannons was particularly fun, rotating the left stick like crazy.  The Missing Link even has a Matrix-esque cannonball attack, which has to be seen to be truly appreciated.



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xxW4R EAGL3xx
6:53 PM
4/21/2009

Interesting. I thought it would be a normal suckish movie game. But I'm a little dumbfounded. Did you guys ever do Wall-E? It has co-op levels.


txshurricane
7:00 PM
4/21/2009

I don't quite share Marc's opinion of the game, but then again I never did catch hold of the LEGO games fascination. This game seems to play like the LEGO games and Kung Fu Panda - simple and amusing, perfect for boredom and easy Gamerpoints.


bapenguin
7:07 PM
4/21/2009

You're also not playing it with a kid, Jim. That's the aim of these games - for kids under 10.

The old guys just get to go along for the ride and get their enjoyment not out of just the game, but with spending time with the youngins.


bapenguin
7:08 PM
4/21/2009

--- Replying to xxW4R EAGL3xx -----

I think I hve a copy of that somewhere - I didn't realize that.


txshurricane
7:26 PM
4/21/2009

--- Replying to bapenguin -----
Well, if you want to get technical, you bastahd, the game is rated E10+, which doesn't include "kids under 10" but does include me! So there.


roland
7:44 PM
4/21/2009

--- Replying to bapenguin -----

Totally agreed. There are a lot of games that I've played with the kid that I wouldn't normally have given a chance, but going along with her was a ton of fun.


DjinniMan
10:23 PM
4/21/2009

--- Replying to xxW4R EAGL3xx -----
Nick sent me a copy of Wall-E for the Wii last summer. We didn't get to play it too much, but if I remember right, the co-op was basically short on the rails stuff, not tied into the story at all. Connor got stuck at one part and hasn't looked at it in quite a while.

And Jim, I understand your viewpoint. Have you played it? Did you not think the B.O.B. levels were quite well designed? They seemed very clever to me. The different gameplay styles for each monster worked very, very well. I'm guessing if it had more realistic guns and ammo you'd have loved it!


txshurricane
1:12 AM
4/22/2009

--- Replying to DjinniMan -----
There's a free demo on XBLM which has three levels, one for each of the three controllable characters. The B.O.B. level wasn't very inspired, and it was clunky trying to find the spots where he could go up the walls.

The Missing Link level reminded me of a current-gen Gex. And the roller skate level was fun, but kind of wonky - you had to hit each jump just right.

Apparently, they've polished it up quite a bit.


BigBadBob113
6:11 AM
4/22/2009

It reminds me of Super Mario Galaxy, with a second player grabbing a controller and shooting stars.

Sounds like it would be a lot of fun for kids. That second player shooting ability is nice so that parents have something to do while the child plays.

Just another reason to want kids...


DjinniMan
7:28 AM
4/22/2009

This video has some of the best gameplay footage from the game. Check out the last 30 seconds or so for the BOB levels I'm talking about.


txshurricane
11:29 AM
4/22/2009

--- Replying to DjinniMan -----
There does seem to be a lot more variety than I expected. Very nice.

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Total Comments: 11

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