The secret to unbridled entertainment in Human: Fall Flat is the ability to screw around and do whatever you want but feel like you're accomplishing something. Yes, there's a puzzle that needs to be solved and yes, there's a particular set of things you'll need to do in order to solve it, but why not roll some barrels down a hill first? Who knows what you'll learn! The game is conducive to sandboxing and supports your efforts by creating landscapes free from no-win situations. Want to toss some furniture out a window? Go for it. And that catapult? Man, you can play with that thing for hours.
What brings all of the chaos and fun to fruition is the game's barebones co-op mode. Two local players can fall flat in splitscreen, each controlled with their own gamepad. You'll need two controllers for co-op to work, not a keyboard and a controller. Once you're in, the game moves forward as before, only instead of one blobby human, there are two. This turns some of the basic puzzles into simple, laughable obstacles, and some of the complex puzzles into genuine cooperative challenges. Instead of moving a cart, stopping, then going around to hop on top, co-op Fall Flat makes it so one player can adjust while the other moves forward. But the other stuff? Yeah, good luck actually cooperating with that wrecking ball.
Co-op is hilarious in Human: Fall Flat. Provided you have a hilarious co-op partner, that is. The creative sandbox mode really shines when two people are playing at the same time. You want to solve puzzles, but you also want to see if you can carry that piece of glass to the top of the wooden tower. Then you want to see what happens when you throw it off. Then you want to see what happens if you throw the other person off. And so on. It's a riot, and you'll love it.
Human: Fall Flat was clearly designed to bring out our inner child. The world is so simple but so enjoyable, like a kid in a playpen. Nothing can hurt you, everything is there for your enjoyment. Some of the puzzles and situations are frustrating, and it takes a long time before you can perform some of the more complicated maneuvers reliably. Climbing is an exercise in repeatedly falling, but once you get the hang of it, you'll be throwing yourself off ledges left and right. There's always room to fudge a solution in this game. Even if you fail, you're gonna have a great time doing it. And so will your co-op buddy, as soon as he's done firing himself out of the catapult for the 19th time.
The Co-Op Experience: A second player can join in the hilarity at any time.
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.