Playing online in four player co-op is definitely an experience to behold. There’s something about being in virtual reality, hearing positional audio of your teammates, and working together towards a common goal that really elevates the co-op experience to another level. All the standard co-op gameplay elements are here; the “class” based system with the tanks themselves, customization based on objective, and the ability to revive downed teammates simply by guarding them for a few seconds. It all works really well in its own arcade like way with all players earning their own rewards and unlocks.
My only gripe with Battlezone VR is it just feels like it’s lacking a bit of polish. The core of what’s available is great, but all the bells and whistles we’re used to for console games seem to be lacking. Especially for a full priced title like this.
The PlayStation VR launched with a large lineup of games, but most were limited to little more than experiments in virtual reality. Battlezone VR is that close blend between what console games are and what VR games can be. It’s fast paced gameplay is great in short doses, the online co-op works really well, and the game is incredibly replayable thanks to the randomly generated campaigns and missions. Battlezone VR should scratch that nostalgic itch while also feeding into your inner need to experience the latest technology.
The Co-Op Experience: Battlezone’s procedurally generated campaign supports up to 4 players online. With the "Gold Edition" update released on May 1, 2018, players no longer require a PlayStation VR headset to play.
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.