Madballs in...Babo: Invasion Co-Op Review

Review System(s): Xbox Live Arcade
Katrina "ShadokatRegn" Pawlowski Wednesday 22nd of July 2009 08:20 PM    
 

Madballs in...Babo: Invasion can best be described as Smash TV meets Serious Sam with sprinkles of class based combat from an MMO. All of this was created by mashing characters from Babo Violent, and a bizarre toy from many of our own childhoods - Madballs. These wild and crazy balls were a bit like Nerf toys that fell out of the ugly tree, and landed in the womb of some pretty twisted monsters; skulls, eyeballs, horns, scars, and wounds were not uncommon in these ghastly humorous balls. The boys at PlayBrains decided to strap a gun to their balls and away we go into the Invasion.

Believe it or not PlayBrains has crafted a narrative for a game about balls, the story follows two factions; The Evil Scorched faction, and the Good BDI faction. Each faction has dynamic differences in their gameplay and characters, adding a level of depth we didn't expect to see in a title like this. You can play either faction from the start, and various unlocks occur by playing through each campaign. The gameplay itself is a balance of hectic shooting and pseudo-puzzles.

It's highly recommended that you take your time through Madballs. You'll sell yourself short if you don't at least keep an eye out for some of the many secret areas in the game. Particularly in the Snow Blind level, there were many caves worth exploring, and many secret enemies to encounter. The game is sure to punish you for getting ahead of yourself with staggered health and weapons throughout the levels. Until, of course, you've unlocked your own means of healing. Speaking of getting ahead, a nice feature in co-op is the teleport to leader functionality. If one players gets too far ahead and another is lost, the game will teleport the group back together and they can continue rolling on their merry way.

Madballs has an incredible amount of unlocks for an arcade title. You'll be unlocking new characters, weapons, and player upgrades in no time, with progress towards other unlocks available for viewing from the menu. All unlocks are just a matter of playing the game!


More balls than you can shake a stick at.

Co-op in Madballs adds a level of depth to the game that's similar to squad based shooters. There are elements borrowed from games like City of Heroes, where you have a tank character go alert as many enemies as possible and have them follow that character into a co-op ambush. There are support classes that earn the ability to heal. There are classes built for speed, for attacking and for turning into a giant ball of rock and fire and crushing everything in its path. Each class and character has unique abilities, and if you have four unique players the team can be very self-sufficient.

It's always disappointing to find a co-op game that doesn't increase difficulty when more players are introduced to the mix. Thankfully Madballs scales pretty well, every time a new player enters the fray, the enemies scale in difficulty so the challenge is always there. This makes playing on "easy" mode, not-so-easy, but still enjoyable! Exploration is recommended especially in co-op mode, but don't get too separated since re-locating your allies is a bit of a chore.



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Tags: xbox live arcade 4 player co-op madballs reviews




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Reader Comments

xxW4R EAGL3xx at 08:44 PM on 7.22.2009
Sounds good, may just have to get it!
 
HobocidalManiac at 12:05 AM on 7.23.2009
This sounds interesting. No wonder almost all of my Co-Optimus friends were playing this all week.
 
xxW4R EAGL3xx at 08:15 PM on 7.24.2009
I bought it the other day. It's great! Online is addicting, though I haven't really worked on single player.
 
Arttemis at 05:36 PM on 7.25.2009
LOL, love the (b)allusions throughout the review!

The demo runs incredibly smoothly! And it's great to hear that they're willing to address the kick-in-the-madballs save issue! Gotta love developers that listen to their fanbase!
 
ong_elvin at 06:47 AM on 7.26.2009
Played the demo. Doesn't seem very impressive. Smash TV is faster paced at the start, it'll dump you in the deep end even on Easy mode the moment the game begins. The use of health doesn't appeal to me either, top-down shooters like Robotron, Smash TV, Geometry Wars et al just scream out for one-touch deaths to maintain their flow of gameplay.

Can someone elaborate on the later levels, in comparison to Smash or GeoWars? More enemies or less? The demo is indicating a no-buy for me. Unless someone can tell me the enemy density is at least four times greater than Smash and GeoWars.
 
bapenguin at 08:58 AM on 7.26.2009
It gets pretty insane once you hit about the 4th level. Especially in co-op.

I will say that even though it's a top down shooter like the aforementioned titles, it does a lot of things different to break the mold. Especially the character classes and special moves.
 
ShadokatRegn at 10:26 AM on 7.26.2009


You also have to take into consideration the enemy scaling; the more co-op players in a level, the more (and more difficult) the enemies are! It really gets hectic in some places pretty quickly. Like I mentioned, they balance slower-puzzle based recovery with some intense enemy overload sections.

"Tino" played the demo and was "meh" toward it, then I recommended we play it co-op, and he took back anything negative he said about it - he enjoys a good challenge, and he got it!
 
xxW4R EAGL3xx at 05:42 PM on 7.26.2009
If you guys ever want to hit me up for co-op, I'm all for it! I haven't tried it yet. *GASP*
 
ong_elvin at 03:52 AM on 7.27.2009
Okay, so it gets hectic around 4th level and scales with player count. But still, how does it compare to Smash and GeoWars in a 4-player game?
 
Sabre at 05:39 AM on 7.27.2009
Compairing it to smash TV seems like compairing Metroid and Halo. They are both sci fi FPS, but they seem completly different other then that.
 
Tino at 10:58 AM on 7.28.2009
So it looks like Katrina said everything I came here to say.

Buy this game.
 
blakepro at 01:48 PM on 9.10.2009
Have they done anything with the save issue yet?
 
ShadokatRegn at 03:17 PM on 9.10.2009


They actually released a press thing that said they "took recommendations from co-optimus" when putting the game on Steam, hopefully we'll get a patch on the Xbox 360 version at about the same time!
 
blakepro at 04:26 PM on 9.10.2009


Awesome news. Thanks for the update
 



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