Operation Flashpoint: Dragon Rising Co-Op Review

Review System(s): XBox 360, Playstation 3, PC
Jim "txshurricane" McLaughlin Wednesday 14th of October 2009 02:26 PM    
 

Games these days use so many methods to immerse you into the world they've created...like digital surround sound, high resolution, and five hundred actions mapped onto a sixteen-button controller. They employ professional scripts and voice actors, advanced methods of motion capture and graphics rendering. For the most part, they do a great job helping us get lost for a couple of hours, returning to reality long enough to invite a co-op buddy to join the mythos.

Operation Flashpoint: Dragon Rising captures players in this way, drawing you into the struggle for occupation of an island off the coast of Japan. The game has no shame in its presentation, stealing its impressive opening timeline sequence straight from the Peter Berg-directed film, The Kingdom. The soundtrack is a mix of tribal beats and orchestrations, and more often than not will recall scenes from Ridley Scott's Black Hawk Down. The story itself is a Tom Clancy clone, and pits the Russia against China in a bid for the fictional island Skira, which holds a critical resource for both countries: crude oil. The U.S. Marine Corps is called in to act on Russia's behalf against China...hence the title, Dragon Rising.

Get ready for a different kind of game, one that stays true to the roots of a first-person shooter while changing the way you approach enemies and keep yourself alive. Ballistics, inventory, vehicle control, and human limits will be among the opposition. Collecting ammo from dead bodies...eliminating radar stations to allow airstrikes...putting on your own tourniquets...these are some of the actions you'll take in order to ensure success, and each step puts you at the risk of catching a bullet from the next hill. The campaign is 11 missions long, which will take even the most hardcore player all of six hours on the easiest difficulty setting.

The very first mission of the Dragon Rising campaign gives you a taste of combat, but don't be put off by the blandness of the setting and the objectives; the campaign has quite a variety of flavors to it. You'll see a volcano, some woodlands, beachheads, and plains, but even more a stark contrast than the locations are the times of day that you'll deploy; from reinforcing another fireteam at dawn to organizing an airstrike at night to hunting tanks at noon...the visuals in this game -- particularly the lighting -- do a wonderful job of making you feel like you are experiencing true 'round-the-clock Marine deployment. 

The 360 version (and possibly the PS3 which we did not play) of the game is absolutely gorgeous, and really closely resembles its PC counterpart in just about every aspect.  The PC excels in draw distance and foliage amount, but above and beyond that the version are identical.  In fact, they are so identical you can play the PC version with the 360 gamepad plugged in, which helps aid in some of the vehicles while driving.  The other thing it aids in, unintentionally of course, is the squad command menu which uses a radial hybrid system that's incredibly clunky on a keyboard.



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Tags: playstation 3 xbox 360 4 player co-op pc operation flashpoint reviews




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Reader Comments

Willtur at 03:12 PM on 10.14.2009
I dig the game I am currently on mission 10 via co-op and it is a blast.
I played some 4 player system link over the weekend and I did experince one 360 lockup but other than that smooth sailing. Most of the glitches and shortcomings can be solved pretty easily I would assume

Problems
no host users cant pick up weapons from dead enemies

somtimes buddies cant raid amount crates even though host can.

horrible stock load outs for missions

sometimes POW or pilots will not follow causing failures of the mission.

Solutions
fix the bugs

dump a few ammo/weapon crates at each mission start.

allow bypass of longwinded radio crap at each mission.
 
txshurricane at 03:23 PM on 10.14.2009

In single-player, there's a checkpoint right after each one, so you don't have to hear it more than once. In co-op...well...I agree with you there.

I also notice that if you get to a checkpoint in solo, and then co-op for a while on a different mission...you can use the "Continue Campaign" menu selection to pick back up on your solo campaign at that checkpoint. This is something Halo 3: ODST needed...it's very nice.
 
SwissyJim at 09:12 PM on 10.14.2009
hmmm.... might have to rent it...
 
Bakken Hood at 09:58 PM on 10.15.2009
After all the "consoles killed another great game" vitriol, I'm glad to hear it's at least reasonably realistic after all. Maybe now we can all put away the system wars arguments and agree that it's a step in the right direction. It's not like we're lacking for arcadey, fast-twitch shooters if that's what we're in the mood for.
 
Willtur at 02:03 PM on 10.18.2009
If you're a person that has to choose between this and borderlands I would wait for the purchase. if u can get both they are both good but Borderlands is the funnest.
 



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Thought I throw this question on here for different opinions, and if it was discussed already, then what's been your opinion lat
I'm tempted to get Halo 3: ODST and perhaps Halo 3 so I don't have to rent them any more.Hmmm choices....
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I never talk when I play online on COD. No one really says anything worth listening to, or no one talks whatsoever.
 

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