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Left 4 Dead 2 Co-Op Review

Review
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(This review is for the PC version of the game. Nick has provided commentary on the 360 version at the end of the review.)

Coming a mere year after its predecessor, swathed in a dodgy boycott, you'd be certain to think that the sequel to last year's Co-Op Game of the Year would be a tough sell.  Luckily, you'd be wrong. Dead wrong.  In fact, Left 4 Dead 2 is so much better than the original, you might as well forget it existed.

You still grab three of your closest friends and fight your way through levels controlled by a sadistic "AI Director" using whatever weapons and items you can scrounge up to survive, but though the formula may be the same, Valve has delivered in three major ways:

Intensity.
While the original game had its fair share of "holy crap" moments, every single "movie" in L4D2's campaign has several moments that are so intense, you'd not be far off thinking they came from a Call of Duty title. Whether you're fighting through a burning building, monsoon-level rains that make it impossible to see more than a few yards in any direction, or scrambling to retrieve fuel for your escape vehicle, each scenario has something new and different to offer, which brings us to...

Variety.
Unlike the original game, the crescendo moments and finales are almost entirely unique to the level they're contained in. The goal of each scenario is still the same, navigate the area, reach safehouses, then somehow signal or acquire an escape vehicle, but the ways in which this occur are very different. Instead of having you hole up and defend a location each time you alert the horde, you might have to quickly ascend three floors of a shopping mall to find the security office, or run along roller coaster tracks.

The Jockey HATES Depeche Mode!

Speaking of which, each campaign "movie" is a unique setting, which stands in stark contrast to the original game.  Whereas in the original you had alleyways of a nameless city, a generic airport, and a trek through some wood/farmlands, Left 4 Dead 2 uses its settings to great effect, finally bringing us to...

Personality.
Though only two of the four new survivors (Ellis is probably my new favorite survivor out of the whole bunch) are anywhere near as entertaining as the original cast, Left 4 Dead 2's personality is reflected in the new levels and enemies. When you find yourself in a carnival, you'll be attacked by insane clowns whose noses you can honk, or with some curious exploration you can find games in the midway that you can play (damn you, Mustachio!). The new "uncommon" infected add a lot of flavor, whether they're the aforementioned clowns or CEDA personnel in HAZMAT suits. The infected are designed to look like they fit in the levels you find them in, and it really helps immerse you in each locale.



 
Reads: 23838
 
Author
Mike Katsufrakis
Artist and Podcast Host

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DjinniMan
10:42 AM
11/23/2009

Excellent review, Mike, and I appreciate Nick's comments as well. I usually play split screen with my son, and I've found the game significantly harder. The bot survivors don't stick with you nearly as closely as in the original. Plus the combos of special infected are insane. Put the two together and there are some really frustrating moments. It's still great game, though.


MisterDeeth
11:46 AM
11/23/2009

"Luckily, you'd be wrong. Dead wrong."

I C WUT U DID THAR.

I love the raised difficulty; it actually makes you WORK TOGETHER to stay alive. Of course, this game is HORRIBLY FRUSTRATING when you game with n00bs, but otherwise a fun co-op romp!


pheriannath
12:00 PM
11/23/2009

The difficulty jump when you turn on Realism is insane, makes you really think about every step you take because getting nabbed by a special can spell doom for the group much more often than you'd think.


txshurricane
3:26 PM
11/23/2009

I've only played the demo, but personally I feel like along with difficulty, a lot of new campiness was added. I'm back to square one with this title, in that I'm not a believer yet. I liked the simplicity of the original. This one just seems like there is too much to get distracted by. I just want to shoot zombies.


phrozenfearz
6:48 PM
11/23/2009

Does anybody know if this game will support 4 players on two xbox's over system link?


Jackel
4:19 AM
11/24/2009

Sorry...but I think you're way off Txshurricane if you think campiness was added. Valve has changed quite a bit around to get rid of the closet camping that was rampant in the original.

Honestly I would really recommend you give the full thing a try as the demo really doesn't do the game justice. I really feel that despite all the additions, they haven't detracted from the original purpose and have instead served to bring the game to an entirely new level of awesomeness.

As for the bug you referenced Pher, it was addressed today and any missing achievements should be returned by weeks end.

Also, I am seriously loving the Scavenge mode. My one complaint regarding the versus mode was the length (games could often take 2 hours w/ good teams). Scavenge mode gives me something I can play quickly and get off which is important for someone with a family.


MisterDeeth
1:27 PM
11/24/2009

Phrozenfearz

It WILL support 2P splitscreen over LAN.


Biohzrd451
2:41 PM
11/24/2009

I have the agree this is a vast improvement over the first.

Almost all the issues have been addressed the experience as a whole is now much more fulfilling and the levels have alot of life with the expectation of The Parish it seems to be the most lackluster out of the five.


pheriannath
3:02 PM
11/24/2009

Yeah, The Parish isn't very interesting with the exception of the bridge finale and the alarm car alley.

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Total Comments: 9

Release Date: 11.17.2009
Genre: FPS
ESRB: Mature

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