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Alien Swarm Co-Op Review

Review
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When Valve suddenly and surprisingly announced that it would be launching a four player co-op top down shooter based on an Unreal Tournament mod of the same name, Alien Swarm, for free - most people were pretty excited. A free game is a free game, but the promise of a quality product with full development tools included from a major publisher is almost unheard of. What trickery was Valve trying to pull here? Surely they have other motives?

Regardless of what Valve’s plans are for Alien Swarm, the game is here, and it won’t cost you a penny.

One thing that will surprise most people with Alien Swarm is the tactical and cooperative depth the game requires. This isn’t just a simple top down shooter where every player has a “gun” and you can hold the fire button infinitely. Instead players are required to pick classes of characters before a mission, choose a weapon load out carefully, and communicate with their team to decide just how they are going to survive the upcoming onslaught.

Medics become the glue that holds the squad together, able to dish out health in a glowing area within the levels - in a limited capacity. Technicians are required as well, their skills at hacking panels and downloading mission data become essential to completing missions. The leader class and the heavy gunner are your offensive power. Laying down fire, setting up turrets, providing tactical bonuses to the team all become the momentum of the mission. Along with all of this, players will need to decide if they want to carry extra ammo crates to support their team, a hand welder to seal doors shut from oncoming aliens, and dozens of other tools and weapons that make their mission hopefully go smooth. And by “go smooth” I mean not die in the first 30 seconds.

As you play through the game you’ll earn experience points which scale based on difficulty, they in turn are then used to level up your overall profile. Leveling up unlocks all those items that become so critical to mission load outs.

The missions themselves are all pretty straightforward - get from point A to point B, survive along the way and complete an objective or two - usually involving hacking. It’s not as simple as it sounds though, you’ll be surprised by numerous alien creatures coming out of vents, breaking through windows, climbing up walls, and jumping out of seemingly no where. These aliens vary in size and method of attack - some spit acid, some explode on death, and some just try to overwhelm you. Your best course of action as a team is a slow and steady pace covering all directions possible.

Visually the game is breathtaking. The Source Engine really shines here and the developers really made an excellent use of light and shadows. There’s a great sense of tension as you see giant shadows of these creatures come from around the corner. There’s not a whole lot of diversity in your environments - you’ve got your sewers, space station, outdoor snow and a few others - but all of them are extremely polished and add to the experience.

If there’s a downside to the game it comes in the difficulty - especially when you throw the infestation parasites into the mix. These little guys that you can hardly see manage to cling onto your buddy and suck the life out of you. The only way to “cure” them is to have a medic drop some healing - and it takes a bit too long to solve. The scarcity of ammo also comes into play for the difficulty, combined with the fact if you have any less than four people trying to play you are missing a crucial piece to the play balance puzzle.

Alien Swarm is still a game that’s going to surprise you. Valve could have easily charged $20 for this title and people would have felt they gotten their money’s worth. Yet at the low, low price of free there is simply no reason you shouldn’t head out and download the game immediately.  It may be a bit on the short side, but there's plenty of replayability here.  

Alien Swarm is a top notch co-op experience the blends together the likes of Left 4 Dead, Smash TV, and a lite RPG. And this is only the beginning, the mod community has just begun to sink their teeth into the game, I have a feeling we’ll be talking about Alien Swarm for quite some time.

 

The Co-Op Experience:  Team up for four player co-op as each player utilizes their character class to support the team and survive against the aliens.  Players can unlock weapons and upgrades for their character along the way.

Co-Op Score: 5 out of 5
General Score: 4.0 out of 5


Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience. Our General Score is more representitive of the overall experience.



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Reader Comments - Follow this discussion on the forums!


Kradath
12:07 PM
7/28/2010

Absobloodylutely a great game, only one campaign, but enough to unlock together concerning achievements (speedruns) and the community is working hard on new campaigns.


Crazyhowie
4:02 PM
7/28/2010

Absolutely a blast on co-op, especially with a full game. With all the unlockable goodies to go for, you'll have plenty of reasons to keep playing especially as more official and unofficial campaigns are released. Very fun stuff!


Crazyhowie
4:03 PM
7/28/2010

Yikes! My google chrome went crazy, sorry for the excessive # of posts ><.

PS <3 Alien Swarm


Sabre
6:09 PM
7/28/2010

I think your slow and steady stratagy is what is letting you down. Some areas, such as the scene where you blow up the barrels to form a bridge, are best ran past and having your tech seal the door, locking the aliens out.

Also the medic class is pretty feeble until you get the medic gun.


SecretAsianManz
6:13 PM
7/28/2010

Don't forget about the console commands. Some of them make the game better (like the one that places the reload bar under your marine instead of just in the corner) and others turn it into a whole new game (like the ones for first person mode). I interested to see what sorts of things the community comes up with.


Deriaz
6:10 AM
7/30/2010

I have to agree with Sabre. When my team has gotten stuck, speeding ourselves up works great. Another echo to the door seal idea, too.

Since the swarm continues spawning if you dilly-dally (Heh, dilly-dally) too long, it's best to always be moving somewhere, even if you don't know exactly where to go. It's just the simple act of progressing in some way, I think, that stops the continuous trickle. It takes a bit to get used to, kind of like Left 4 Dead, but tweaking your teamwork to allow for on the fly defenses and whatnot goes a huge way in helping your survive.

Of course, this becomes easier when the Medic has said healing gun. If you've only got the box to heal people, well. . . I like running ahead to where I think we'll be swerving towards next, and alerting the team a box is down and to stand in it for only a few seconds if needed.

I have to agree with the score, though -- I love the game's balance for the most part (though infestation feels like it should be healed a tiny bit faster. You can barely keep up at Hard, it seems; I'd hate to see Insane!). I also love how every class doesn't feel like it should be along, but after awhile, feel like they need to be along. It makes me happy that everyone seems to have some sort of role. I suppose that's where my subtle frustration in Left 4 Dead was, as you could easily fill whatever role a group needed as you all had the same items you could hold. But each class and each gun seems to have a place at some point, and it's really nice being able to diversify what we bring along to a fight. Sure, we can rambo a tiny bit on the lower difficulties, but something about everyone being able to fill their role the way they want really makes me happy.


erickmagnus
12:42 PM
8/2/2010

This is a GREAT game!

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4 out of 5


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