News Archive
1:34 PM on 3/12/2010 by Staff

It's our most action packed issue to date. While the co-op scene has been quite quiet this year so far, the single player scene is jam packed with goodness. We've got 8 reviews of the biggest games so far this year, and some from last!
7:49 PM on 2/14/2010 by Staff

It's an abbreviated issue of Beyond Co-Op this month, as several of the staff have found themselves indisposed for one reason or another. Still, we've found time to bring you three solid reviews of titles you don't want to miss. Mass Effect 2, Bayonetta and Silent Hill: Shattered Memories await!
9:33 AM on 1/6/2010 by Kevin Williams

Co-Op gaming may have its roots in the Arcade. To many the concept of an arcade is long gone, but there's a thriving industry there, though it's somewhat different. We take a look at the history of co-op gaming in the arcades, the present, and where it's going in our latest guest editorial.
8:45 PM on 12/16/2009 by Staff

Last year we had the Golden Billys. This year our boy 50 Cent lends a golden hand, and diamond skull, to our co-op awards. We have seven categories of winners to announce and just like 50 Cent, it's all serious business. So hit that ramp and jump right into the 2009 Co-Op Game of the Year Awards
10:32 AM on 12/1/2009 by Staff

It's another exciting episode of the Co-Opticast! We're rapidly approaching 2010 as Nick and Mike take a quick breath to look at 2009 spouting all the wonderful titles they've been playing.
News is of course on the agenda, with a few items that may peak your interest.
Finally they discuss the eternal question in co-op - Do more players make a better experience?
Find out all this and more as Mike and Nick save Christmas during Episode 32 of the Co-Opticast.
Hit the Podcast Page to Listen or Download
10:36 AM on 11/19/2009 by Staff

Ever wonder why PC gamers are so vehement about their dedicated server support? For this month's Battlefield Report, guest writer Dan "Jackel" Greiner enlightens our readership about what makes dedicated servers so popular among PC gaming communities.
10:24 PM on 11/17/2009 by Staff

Our list of games played reads like the top 10 games of the year. Mike and Nick are dominated by titles like Modern Warfare 2, Halo 3: ODST, Dragon Age Origins, and more.
Really, it's quite amazing we had time to do a podcast about games. But we did, and we bring you plenty of co-op news, commentary and a review of Modern Warfare 2.
Hit the Podcast Page to Listen or Download
10:32 AM on 10/20/2009 by Staff

In this week's installment of The Co-Opticast, we run a fine-tooth comb over the latest and greatest co-op news, and pass the savings on to you. Listen as Mike and Nick discuss what games we prefer to play online or splitscreen, tell Infinity Ward to put up or shut up when it comes to smack-talking Treyarch's co-op modes and a surprising number of playable characters in a game we previously hadn't covered are revealed, all in a nice, tight 29-minute package.
Hit the Podcast Page to Listen or Download
9:46 AM on 9/23/2009 by Staff

In this episode, the post-PAX malaise has lifted and we resume your regularly-scheduled podcast. Mike and Nick explore this week's news, call out net-based game streaming services, spout random game knowledge and yes, Nick got to play ODST. With proper restraint, his 5-minute review lasted a mere nine minutes! All this and more await you when you click the fabled "Listen Now" link!
Hit the Podcast Page to Listen or Download
8:48 AM on 9/21/2009 by Courtney "roland" Farr

Majesty 2 released on Friday, September 18th, a game I've been ridiculously excited about. It's as much a re-imagining of Majesty as it is a sequel, as it's been so long since the original came out.
If you never played Majesty, it's an odd combination of SimCity + World of Warcraft + The Sims. Weird, yeah. But it was fun and it worked. You basically built the buildings of your empire, had a simple tech tree and recruited heroes. You had no direct control over heroes. Each class had a unique AI and would pursue its own goals. But, you could encourage heroes to do what you wanted by placing reward flags around the map with money attached to them. Later in a game, you could directly influence the world through a variety of spells to aid your heroes (healing, buff and attack spells).