Showing articles about dead space extraction

by Jim McLaughlin 0
News
  • playstation 3
  • couch
  • online

From Wiimote to Wand - Dead Space: Extraction Comes to PlayStation Move

Previously a Nintendo Wii exclusive, Dead Space: Extraction is headed to your PlayStation 3 with Move support. Now you can sever limbs and extremities in upscaled high definition, and you can still do so with a partner. All signs point to this being an exact transfer from the original retail release, but the best part is how you can get your space-gloved hands on it - Dead Space: Extraction will be included on the Dead Space 2 Limited Edition Blu-Ray.

by Katrina Pawlowski 8
News
  • xbox live arcade
  • playstation network

Dead Space Extraction Inserting On PSN/XBLA

It seems like the Wii just can't catch a break with some of the gore-riddled games. In response to somewhat disappointing sales, EA will be unleashing the previously Wii exclusive Dead Space: Extraction on the other consoles as a downloadable title. It was previously reported that EA was making this shift, but that rumor was shot down as a just that, "a rumor" according to EA themselves. We're glad to see them rescind that claim to bring the game to a much more accepting and wide-range audience.

by Sam Tyler 6
News
  • playstation 3
  • xbox 360
  • nintendo wii
  • couch
  • online

Dead Space Extraction Slithering onto LIVE and PSN?

Like a strange alien creature that was once the dinner lady, the latest news about the Dead Space franchise could be described as missing a few limbs.  Rumors are abound that the fun on-rails co-op shooter Dead Space Extraction is being adapted to High Definition for LIVE and PSN.  Despite disappointing sales, we at Co-Optimus think it is a great game and I personally rate it as one of the best games I have played on the Wii. 

by Nick Puleo 1
News
  • nintendo wii
  • couch
  • online

Co-Op Quotes: Dead Space Extraction

“We know a lot of people out there like playing with their friends, with their family, and so we wanted to support that. But the other reason [for the co-op play] is that we kind of wanted to move away from strict survival-horror rules – which are, you’re alone, you have to really watch your back, [and] conserve ammo all the time – and move more in the direction of action-horror.” – John Calhoun, senior designer of Dead Space: Extraction

15 stories found