The impact of Gary Gygax’s and Dave Arneson’s brainchild on the world of RPGs can be felt even today. Larian Studios’ latest, Divinity: Original Sin, owes more than just a few nods to its predecessors, yet it steps out from their shadows to establish itself as one of the finest CRPGs in some time....
It's a surprisingly busy week for early July with a handful of co-op games coming out. It's a good way for you to escape the summer heat, by staying indoors and cooling off with some couch co-op games. It's almost as refreshing as the pool, and likely, less wet too!
Another delay has hit Divinity: Original Sin, but this time by only 10 days. Previously set for release on June 20, the game will now release June 30 on PC. Larian Studios announced this week that the co-op fantasy RPG title needs a few finishing touches to polish the experience, while also allowing extra time to record better voice-overs...
It's been a year since the Divinity: Original Sin Kickstarter ended with over a million dollars. This homage to the top-down RPGs of old is finally ready to make a (full) debut to the world. The official release date for Divinity: Original Sin is June 20th, coming in at $39.99. The game has been on Steam's Early Access for a while, where you can still pick it up immediately if you're desperate to play it.
After a slight delay, Divinity: Original Sin has finally made its way into Beta, which can still be picked up on Steam's Early Access for $39.99. Larian Studios has been hard at work on a slew of new additions to see this product away from Alpha, implementing new features such as picking pockets and a fresh character creation screen.
After being in Early Access for a little while now, Divinity: Original Sin's official release is being pushed back slightly due to feedback from players and Kickstarter backers. While originally scheduled to be out for proper in February, the new release is slated for sometime this Spring, giving Larian Studios enough time to iron out whatever wrinkles the current playerbase uncovered in their time in Rivellon.
Larian Studios is best known for the Divinity series of games set in the fantastical realm of Rivellon. Each entry has been a little different than the last, with the most recent entry being a tactical/turn-based strategy affair. The next entry, Divinity Original Sin, is their “return to roots” with a more “classic” style of computer RPGs with the added benefit of co-op play. The game is currently in an Early Access Alpha version on Steam and we’ve gotten our paws on it to get a preview of what Larian has in store for gamers on this one.
Larian Studios’ upcoming entry in the Divinity franchise, Divinity: Original Sin, has gotten tighter release window, down to the month. With this news comes the news of a delay, but with good cause. Many of the stretch goals affected the game world in large ways, and in an update video to fans, Swen Vincke, Founder and Creative Direction at Larian Studio, detailed what improvements players could look forward to.
With just a little over a month to release, Larian Studios has announced that they'll be upgrading all pre-orders of Divinity: Dragon Commander to Divinity: Dragon Commander - the Imperial Edition for free. The Imperial Edition is a special Collector's Edition for the game, featuring a skin, map, digital soundtrack, documentary, and beta access for Steam users.
Larian Studios are known for crafting thoughtful RPG’s. They have created wonderful games in the Divinity series, and the upcoming Divinity: Dragon Commander appears to push the envelope in strategy gaming. Returning to their roots, Larian has taken a traditional RPG and centered it around the meaningful interactions of players as the cornerstone. This game, which we have been following closely for some time, is Divinity: Original Sin. As a cooperative experience, we have taken a great interest in this title due to the fact that the greatest gaming immersion will come out of playing with another person.
Larian Studios are a talented group of individuals who are best known for their Divinity series of games here in the West. Their creative and ambitious staff draws upon decades of RPG's, table top, strategy, and other games. They have a very intriguing game on their hands at the moment titled Divinity: Dragon Commander. At it's core, Dragon Commander is both a turn-based and real-time strategy game. It also integrates FPS mechanics, branching narratives, and even at times dating-sim elements. In theory, it sounds like a Frankenstein mashup of genres. In practice, the elements actually fit together quite nicely, and the delivery is fantastic and presented in an interesting yet tidy package.