Larian Studios are known for crafting thoughtful RPG’s. They have created wonderful games in the Divinity series, and the upcoming Divinity: Dragon Commander appears to push the envelope in strategy gaming. Returning to their roots, Larian has taken a traditional RPG and centered it around the meaningful interactions of players as the cornerstone. This game, which we have been following closely for some time, is Divinity: Original Sin. As a cooperative experience, we have taken a great interest in this title due to the fact that the greatest gaming immersion will come out of playing with another person.
In the not too distant past, item combination was a very familiar activity for me. I have memories of spending time in World of Warcraft on the holidays running around gathering different items and recipes to make special holiday items that lasted in novelty for all of about a day before I felt a little hollow inside...
Right before the madness that was E3 fell upon us, Larian Studios, a developer best known for the Divinity series of RPG games, made an announcement about the next entry in the series: Divinity: Original Sin. Set once more in the mythical world of Rivellon, Original Sin is Larian Studios' attempt to "get back to their roots" after the hack-n-slash, actiony Divinity II: Ego Draconis. The return to their roots also includes a return to cooperative gameplay, a very wise decision in our view point. Game Informer was able to get a preview of the game before it was demoed at E3 and based on the brief 4-minute they shot, I'm getting excited to see where this title will go. Elements of Diablo, Magicka, and Star Wars The Old Republic's dialogue system all show up, along with a turn-based battle system that reminds me of the more classic RPGs like Final Fantasy VI. If that doesn't pique your RPG-loving curiosity, then maybe you should get that looked at...
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