Showing articles about halo 3 odst

by Sam Tyler 2
News
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Bungie have bid farewell to the Halo franchise and gifted us all the wonder of statistics

29 Billion Firefight Kills - Bungie Sign Off with a Halo Stat Fest

Bungie are no longer the developers of the Halo franchise, but as one door closes another, in the form of 343 Industries' Halo 4, opens. Before bidding so long, farewell, auf Wiedersehen, adieu to the Halo franchise, Bungie have released one last statistical overload.  Amongst the multiplayer stats (over 208 billion games played), are some co-op Firefight stats - 29 Billion kills, 350,405,511 games played, 12.8 Trillion points earned.  Check out Read More and open the gallery for a tiny version of this Halo stat orgy.  Or better yet, follow this link for the full image! 

by Nick Puleo 12
Event
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Halo Waypoint Co-Op Night: Firefight Night

Can you believe Halo Reach launches in less than 2 weeks? Neither can we. While the launch of the game means our previous favorites Halos will probably get played a whole lot less, we figured the best way to celebrate is to go out playing Firefight! Read on to join up this months for Waypoint Night

by Jason Love 5
News
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This Week in Co-Op: Of Glitches and Time Lost

A little over a week and a half ago, Co-Optimus and Bungie had another one of our Halo Waypoint Co-Op nights.  The focus of this particular event was to collect the skulls and audio logs from Halo 3 and Halo 3: ODST, respectively.  Having not yet gathered all of the audio logs in my single player game, I figured that this was the perfect time to do so, and I was not alone.  Nick and community member Bakken Hood were also pursuing these back-story fragments that were scattered all about New Mombasa, and were prepared with a map that showed the locations of all the audio logs.  We were unprepared, however, for what awaited us at the end of our search.

by Jim McLaughlin 1
News

Halo Charts Group Creates Custom Firefight Challenges

Correct me if I'm wrong, but I believe this is a first: a competition ladder group has made good use of Halo 3: ODST's stat tracking and begun coordinating global challenges for the Firefight co-op survival mode. We love Firefight, but thanks to its painful lack of co-op matchmaking we've had to resort to our Waypoint Co-Op Nights and Co-Optimus matchmaking tools in order to secure a full four-man squad. Websites like HaloCharts.com are not only innovative...but useful in this regard.

by Nick Puleo 17
Event
  • xbox 360
  • couch
  • online

Halo Waypoint Co-Op Night: Collectible Night

Your access to Halo 2's online multiplayer may be ending on Thursday, but Friday we're firing up Halo 3 and Halo 3: ODST for a co-op night unlike any others. We'll be joining the Waypoint crew to help everyone get those long lost collectible items like Skulls in Halo 3 and Audio Logs in ODST.

by Jason Love 11
News
  • xbox 360
  • couch
  • online

Bungie Regrets Not Including Matchmaking in Halo 3: ODST

We've previously covered, through various post-mortems and look-back interviews, how Bungie had considered Matchmaking for Halo 3: ODST, but how it was ultimately shot down due to the time and effort that would have been involved with such an undertaking.  Well last Friday OXM UK heard from Bungie's community boss, Brian Jarrard, that Bungie's biggest regret was "not being able to go back and make Firefight in ODST work and have match-making."

by Sam Tyler 5
News

BAFTA Video Game Nominations Announced: Co-op Represent

BAFTA have announced the nominations for their 2010 Video Game Awards.  Contrary to popular belief, BAFTA does not stand for Badgers Are Fairly Tense Anglers, but British Academy of Film and Television Art.  The BAFTAs are considered the UK equivalent of the American Oscars.  Since 2005 they have given out gongs to video games and have become one of the most prestigious awards for the industry.  Click on Read More to find out which co-op games have been nominated.

by Sam Tyler 13
Editorial

Co-Opularity

The 2009 co-op game of the year for us was Halo 3: ODST, but did it deserve it? Was there something social at play? A popular game or franchise is always likely to sell more copies than a new IP and as a result of this there are more people playing it, creating a phenomenon we call Co-opularity.

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