Co-Optimus Feed for Co-Op videogame news for articles tagged with indie-ana-co-op A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with indie-ana-co-op http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Indie-Ana Co-Op and the Space Food Truck InterviewJason Love

One Man Left Studios began its journey into the realm of video game development with mobile games. With Space Food Truck, the two-man team looks to shift to the PC and delve into the world of deckbuilding titles. We spoke with Adam Stewart and Alex Okafor about their latest title, balancing difficulty, and what's the most important pi...

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Indie-Ana Co-Op and the Dev Stories - Sky RogueJason Love

There was a particular genre of games, a rather niche genre, that existed in my gaming youth. It could best be described as "action flight simulator" and while it hasn't carried forward into today's gaming market as readily as the 'shmups and platformers, many of its ideas and mechanics can be found in modern flight sims. Kenn...

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]]> http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html Indie-Ana Co-Op and the 20XX InterviewJason Love

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

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]]> http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html Indie-Ana Co-Op and the Tactic Studios InterviewJason Love

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

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]]> http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html Indie-Ana Co-Op and the Red Solstice Post-MortemJason Love

We first looked at The Red Solstice over a year ago while it was still in that Early Access phase and returned to it every so often to "check in". The game saw a full release earlier this month and we were interested in learning from the developers just how that much exposure (for so long) helped to shape the final product. Developer...

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]]> http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html Indie-Ana Co-Op and The Dieselstormers InterviewJason Love

Once a game is funded and development begins in full, one wouldn't expect for it to go through significant changes. However, Black Forest Games, developers of the upcoming four-player action title Dieselstormers, did just that....

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]]> http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html Indie-Ana Co-Op and the Dev Stories - Games Cannot FailJason Love

Most games these days seem to have a supported "shelf-life" of about two years. That time is even shorter if the game is pretty much universally billed as "one of the worst games ever." But that didn't stop the developers at Spiral Game Studios and TREK Industries when ORION: Dino Beatdown was released....

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]]> http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html Indie-Ana Co-Op and the Astral Breakers InterviewJason Love

Over the years we've spoken with a fair number of independent developers about their co-op games, but our chat with Intropy Games marks a first. This husband and wife duo are taking their programming skills into the gaming world with their upcoming co-op puzzle-action game for the Wii U, Astral Breakers....

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]]> http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html Indie-Ana Co-Op and the SCHAR Post-MortemJason Love

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

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]]> http://www.co-optimus.com/editorial/1465/page/1/indie-ana-co-op-and-the-schar-post-mortem.html http://www.co-optimus.com/editorial/1465/page/1/indie-ana-co-op-and-the-schar-post-mortem.html Indie-Ana Co-Op and the Children of Morta InterviewJason Love

By the time this post goes up, there will be approximately four hours remaining in the Kickstarter campaign for Children of Morta, a "story-driven hack ‘n slash roguelike." When we first reached out to developer Dead Mage about their game, the inclusion of local co-op was just a stretch goal. That goal is now surpassed and we wanted...

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]]> http://www.co-optimus.com/editorial/1448/page/1/indie-ana-co-op-and-the-children-of-morta-interview.html http://www.co-optimus.com/editorial/1448/page/1/indie-ana-co-op-and-the-children-of-morta-interview.html Indie-Ana Co-Op - Gaming with Yeti TrunkJason Love

Co-op enthusiasts may remember developer Yeti Trunk from their previous venture into the realm of cooperative gaming in Wanderlust: Rebirth, a top-down, 16-bit style, action RPG. The team has been working on a variety of projects since then, including a new entry in the "Wanderlust" series, titled Wanderlust Adventures. While the gam...

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]]> http://www.co-optimus.com/editorial/1438/indie-ana-co-op-gaming-with-yeti-trunk.html http://www.co-optimus.com/editorial/1438/indie-ana-co-op-gaming-with-yeti-trunk.html Indie-Ana Co-Op and the Dev Stories - A Modern Arcade ExperienceJason Love

This month in Indie-Ana Co-Op, we hear from Devil's Dare developer Secret Base about how to balance a game for multiple players. Devil's Dare is a four player beat 'em up that takes may of its cues from the arcade games of yore. Raymond Teo, lead developer at Secret Base, takes us through his process of adjusting a game f...

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]]> http://www.co-optimus.com/editorial/1418/page/1/indie-ana-co-op-and-the-dev-stories-a-modern-arcade-experience.html http://www.co-optimus.com/editorial/1418/page/1/indie-ana-co-op-and-the-dev-stories-a-modern-arcade-experience.html Indie-Ana Co-Op and the Wanderlust Adventures InterviewJason Love

The last time we spoke with dev team Yeti Trunk, aka Matthew Griffin and Jason Gordy, was just prior to the release of their first PC game, Wanderlust: Rebirth. Since then, they've developer a couple of successful iOS apps and are hard at work on their next tile, Wanderlust Adventures. We had a moment to speak with Matthew and got some det...

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