Co-Optimus Feed for Co-Op videogame news for articles tagged with indie-ana-co-op A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with indie-ana-co-op http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Indie-Ana Co-Op and the Squid in a Box InterviewJason Love

Not too long ago, we got news about a new twin-stick shooter that would be joining the cooperative ranks called Waves: Arena Tactics. The idea of a shooter with rogue-like elements intrigued us so we recently chatted with the developer, Squid in a Box, to hear more about this "Dive" mode, how the game came about, and what life event ...

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Retrobooster Co-Op ReviewJason Love

Really Slick's first game, Retrobooster, is a cave-flyer, survival shooter that returns to the days of gaming yore where flying around in space meant you had to be conscious of pesky things like physics and gravity. So we dusted off our piloting skills and took it out for a spin....

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]]> http://www.co-optimus.com/review/1339/retrobooster-co-op-review.html http://www.co-optimus.com/review/1339/retrobooster-co-op-review.html Indie-Ana Co-Op and the FORCED Post-MortemJason Love

This week in Indie-Ana Co-Op, Jesper Kristiansen, Audio Lead and Communications handler at BetaDwarf Entertainment, shares with us the lessons learned from the development of their 2013 hit, Forced. Every game's development has its share of triumphs and losses/difficulties, but the story of Forced is one that is all of its o...

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]]> http://www.co-optimus.com/editorial/1334/page/1/indie-ana-co-op-and-the-forced-post-mortem.html http://www.co-optimus.com/editorial/1334/page/1/indie-ana-co-op-and-the-forced-post-mortem.html Indie-Ana Co-Op and the Year End ReviewJason Love

Gaming with the Devs

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]]> http://www.co-optimus.com/article/11241/indie-ana-co-op-and-the-year-end-review.html http://www.co-optimus.com/article/11241/indie-ana-co-op-and-the-year-end-review.html Indie-Ana Co-Op and the FORCED StreamJason Love

This week in Indie-Ana Co-Op, the usual podcastin' Co-Opticrew got together to play and stream a little bit of the upcoming co-op friendly arena brawler, FORCED. The game is set to release next Thursday, the 24th, and we thought it would be a good time for us to dive in and see what it's all about....

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]]> http://www.co-optimus.com/editorial/1298/indie-ana-co-op-and-the-forced-stream.html http://www.co-optimus.com/editorial/1298/indie-ana-co-op-and-the-forced-stream.html Indie-Ana Co-Op - Gaming with Hopoo Games and Risk of RainJason Love

In this episode of Indie-Ana Co-Op, we are gaming with the developers at Hopoo Games, the creative team behind Risk of Rain. This is a rather unique game that blends elements from a few different genres: action platformers, rogue-likes, and science fiction. Paul Morse, the lead game designer at Hopoo Games, talks about how ...

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]]> http://www.co-optimus.com/editorial/1292/indie-ana-co-op-gaming-with-hopoo-games-and-risk-of-rain.html http://www.co-optimus.com/editorial/1292/indie-ana-co-op-gaming-with-hopoo-games-and-risk-of-rain.html Second Chance Heroes Developer InterviewJason Love

Last week, we shared some hands-on impressions of Rocket City Studios' first title, Second Chance Heroes. This cooperative action/arcade game places you in the shoes of historical figures to bring down the evils of a modern world. We wanted to learn more how this whole thing came about and went straight to the source. Dana Massey, Lea...

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]]> http://www.co-optimus.com/editorial/1286/page/1/second-chance-heroes-developer-interview.html http://www.co-optimus.com/editorial/1286/page/1/second-chance-heroes-developer-interview.html Indie-Ana Co-Op and the Dev Stories - A New PerspectiveStaff

This confession should come first: I seriously considered making Retrobooster only a single player experience when I started it. As a solo developer, more game modes sounded daunting. Fortunately, all the complaints from friends and my memories of co-op and melee games were too much to bear. In fact, the multiplayer modes in Retrobooster were origi...

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]]> http://www.co-optimus.com/editorial/1271/page/1/indie-ana-co-op-and-the-dev-stories-a-new-perspective.html http://www.co-optimus.com/editorial/1271/page/1/indie-ana-co-op-and-the-dev-stories-a-new-perspective.html Indie-Ana Co-Op and Jimmy's Zombie ProblemJason Love

By now, we’ve grown accustomed to seeing zombies in our games. Whether it’s due to some new virus that brings the dead back to life, a biblical reckoning, or just good old fashioned dark magic, the deceased are having a hard time staying in their graves in the gaming world. TOMA (The One Man Army) Game Studio’s Jimmy vs Zombies al...

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]]> http://www.co-optimus.com/editorial/1254/indie-ana-co-op-and-jimmy-s-zombie-problem.html http://www.co-optimus.com/editorial/1254/indie-ana-co-op-and-jimmy-s-zombie-problem.html Indie-Ana Co-Op - Gaming with Dinosaur Games and MechKnight ChroniclesJason Love

In this episode of Indie-Ana Co-Op, we "game with the devs" at Dinosaur Games, developers of MechKnight Chronicles: Knightfall. The co-op side scrolling brawler is reminiscent of Guardian Heroes, Knights of the Round, and many other classics, and is currently in development for PC/Mac. Jesse Sosa, the owner and creative director at Dinosaur Games, talks about the inspiration behind MechKnight Chronicles, the episodic nature of the game, and their plans for what is to come.

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]]> http://www.co-optimus.com/editorial/1244/indie-ana-co-op-gaming-with-dinosaur-games-and-mechknight-chronicles.html http://www.co-optimus.com/editorial/1244/indie-ana-co-op-gaming-with-dinosaur-games-and-mechknight-chronicles.html Indie-Ana Co-Op and the Rise of the RavagerJason Love

We are but a few short days away from the unveiling of the next Xbox and the rumors are running quite rampant. One thing we do know for certain is that XNA, Microsoft's packaged game development tools, will no longer be supported, though nothing has been stated yet what that means for the XBLIG program. This week in Indie-Ana Co-op, we look at an indie game that shows the value in having a program like this on a console: Rise of the Ravager.

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]]> http://www.co-optimus.com/editorial/1232/indie-ana-co-op-and-the-rise-of-the-ravager.html http://www.co-optimus.com/editorial/1232/indie-ana-co-op-and-the-rise-of-the-ravager.html Indie-Ana Co-Op - Q and A with Arcen Games, Part 2Jason Love

In part one of our interview with Chris Park, Founder/CEO/Lead Programmer/Lead Designer of Arcen Games, we discussed Arcen's unique approach to game design and development; specifically, how none of their games can really be classified by one genre but are an amalgam of different concepts and mechanics. We then discussed one of their recent releases, A Valley Without Wind 2. In part two of the interview, we turn our focus to Shattered Haven and what lies ahead.

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]]> http://www.co-optimus.com/interview/1220/page/1/indie-ana-co-op-q-and-a-with-arcen-games-part-2.html http://www.co-optimus.com/interview/1220/page/1/indie-ana-co-op-q-and-a-with-arcen-games-part-2.html Indie-Ana Co-Op - Q and A with Arcen Games, Part 1Jason Love

It has been over 3 years since the last time we spoke with Arcen Games and its founder, Chris Park. In that amount of time, many developers would have released another game, maybe two. Arcen has produced and released no less than three games and a ton of content for A.I. War; and there's more on the way. We speak with Chris about one of his latest releases, AVWW2, as well what drives Arcen.

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