Co-Optimus Feed for Co-Op videogame news for articles tagged with indie-ana-co-op A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with indie-ana-co-op http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Indie-Ana Co-Op and the Deep Rock Galactic InterviewJason Love

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

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http://www.co-optimus.com/editorial/1978/page/1/indie-ana-co-op-and-the-deep-rock-galactic-interview.html http://www.co-optimus.com/editorial/1978/page/1/indie-ana-co-op-and-the-deep-rock-galactic-interview.html
Indie-Ana Co-Op and the Mutant Football League InterviewJason Love

For some, invoking the name of the Mutant League series of games brings back fond memories of raining death upon an opposing team in football, or dismembering a hockey player, or possibly even an animated series. For its creator, Michael Mendheim, it's a little bit more and after 20+ years out of the limelight, he intends to bring it ...

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]]> http://www.co-optimus.com/interview/1938/page/1/indie-ana-co-op-and-the-mutant-football-league-interview.html http://www.co-optimus.com/interview/1938/page/1/indie-ana-co-op-and-the-mutant-football-league-interview.html Indie-Ana Co-Op and the Ruin of the Reckless InterviewJason Love

Many of the rogue-lite games we see these days all fall within the boundaries of the "twin-stick shooter" genre. While both Charles Webb and Daniel Crockenberg of Faux-Operative Games are fans of these titles, they wanted to do something a little different with Ruin of the Reckless; they wanted to make a "twin-stick fi...

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]]> http://www.co-optimus.com/interview/1857/page/1/indie-ana-co-op-and-the-ruin-of-the-reckless-interview.html http://www.co-optimus.com/interview/1857/page/1/indie-ana-co-op-and-the-ruin-of-the-reckless-interview.html Indie-Ana Co-Op and the Neon Chrome Post-MortemJason Love

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

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]]> http://www.co-optimus.com/editorial/1849/page/1/indie-ana-co-op-and-the-neon-chrome-post-mortem.html http://www.co-optimus.com/editorial/1849/page/1/indie-ana-co-op-and-the-neon-chrome-post-mortem.html Indie-Ana Co-Op and the Zombasite InterviewJason Love

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

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]]> http://www.co-optimus.com/interview/1845/page/1/indie-ana-co-op-and-the-zombasite-interview.html http://www.co-optimus.com/interview/1845/page/1/indie-ana-co-op-and-the-zombasite-interview.html Indie-Ana Co-Op and the Overcooked InterviewJason Love

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

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]]> http://www.co-optimus.com/interview/1838/page/1/indie-ana-co-op-and-the-overcooked-interview.html http://www.co-optimus.com/interview/1838/page/1/indie-ana-co-op-and-the-overcooked-interview.html Indie-Ana Co-Op and the Wild Eight InterviewJason Love

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

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]]> http://www.co-optimus.com/interview/1833/page/1/indie-ana-co-op-and-the-wild-eight-interview.html http://www.co-optimus.com/interview/1833/page/1/indie-ana-co-op-and-the-wild-eight-interview.html Indie-Ana Co-Op and the Space Food Truck InterviewJason Love

One Man Left Studios began its journey into the realm of video game development with mobile games. With Space Food Truck, the two-man team looks to shift to the PC and delve into the world of deckbuilding titles. We spoke with Adam Stewart and Alex Okafor about their latest title, balancing difficulty, and what's the most important pi...

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]]> http://www.co-optimus.com/interview/1688/page/1/indie-ana-co-op-and-the-space-food-truck-interview.html http://www.co-optimus.com/interview/1688/page/1/indie-ana-co-op-and-the-space-food-truck-interview.html Indie-Ana Co-Op and the Dev Stories - Sky RogueJason Love

There was a particular genre of games, a rather niche genre, that existed in my gaming youth. It could best be described as "action flight simulator" and while it hasn't carried forward into today's gaming market as readily as the 'shmups and platformers, many of its ideas and mechanics can be found in modern flight sims. Kenn...

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]]> http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html Indie-Ana Co-Op and the 20XX InterviewJason Love

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

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]]> http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html Indie-Ana Co-Op and the Tactic Studios InterviewJason Love

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

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]]> http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html Indie-Ana Co-Op and the Red Solstice Post-MortemJason Love

We first looked at The Red Solstice over a year ago while it was still in that Early Access phase and returned to it every so often to "check in". The game saw a full release earlier this month and we were interested in learning from the developers just how that much exposure (for so long) helped to shape the final product. Developer...

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]]> http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html Indie-Ana Co-Op and The Dieselstormers InterviewJason Love

Once a game is funded and development begins in full, one wouldn't expect for it to go through significant changes. However, Black Forest Games, developers of the upcoming four-player action title Dieselstormers, did just that....

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]]> http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html