Co-Optimus Feed for Co-Op videogame news for articles tagged with indie-ana-co-op A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with indie-ana-co-op http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Indie-Ana Co-Op and the Ruin of the Reckless InterviewJason Love

Many of the rogue-lite games we see these days all fall within the boundaries of the "twin-stick shooter" genre. While both Charles Webb and Daniel Crockenberg of Faux-Operative Games are fans of these titles, they wanted to do something a little different with Ruin of the Reckless; they wanted to make a "twin-stick fi...

Read More

]]>
http://www.co-optimus.com/interview/1857/page/1/indie-ana-co-op-and-the-ruin-of-the-reckless-interview.html http://www.co-optimus.com/interview/1857/page/1/indie-ana-co-op-and-the-ruin-of-the-reckless-interview.html
Indie-Ana Co-Op and the Neon Chrome Post-MortemJason Love

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

Read More

]]> http://www.co-optimus.com/interview/1849/page/1/indie-ana-co-op-and-the-neon-chrome-post-mortem.html http://www.co-optimus.com/interview/1849/page/1/indie-ana-co-op-and-the-neon-chrome-post-mortem.html Indie-Ana Co-Op and the Zombasite InterviewJason Love

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

Read More

]]> http://www.co-optimus.com/interview/1845/page/1/indie-ana-co-op-and-the-zombasite-interview.html http://www.co-optimus.com/interview/1845/page/1/indie-ana-co-op-and-the-zombasite-interview.html Indie-Ana Co-Op and the Overcooked InterviewJason Love

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

Read More

]]> http://www.co-optimus.com/interview/1838/page/1/indie-ana-co-op-and-the-overcooked-interview.html http://www.co-optimus.com/interview/1838/page/1/indie-ana-co-op-and-the-overcooked-interview.html Indie-Ana Co-Op and the Wild Eight InterviewJason Love

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

Read More

]]> http://www.co-optimus.com/interview/1833/page/1/indie-ana-co-op-and-the-wild-eight-interview.html http://www.co-optimus.com/interview/1833/page/1/indie-ana-co-op-and-the-wild-eight-interview.html Indie-Ana Co-Op and the Space Food Truck InterviewJason Love

One Man Left Studios began its journey into the realm of video game development with mobile games. With Space Food Truck, the two-man team looks to shift to the PC and delve into the world of deckbuilding titles. We spoke with Adam Stewart and Alex Okafor about their latest title, balancing difficulty, and what's the most important pi...

Read More

]]> http://www.co-optimus.com/interview/1688/page/1/indie-ana-co-op-and-the-space-food-truck-interview.html http://www.co-optimus.com/interview/1688/page/1/indie-ana-co-op-and-the-space-food-truck-interview.html Indie-Ana Co-Op and the Dev Stories - Sky RogueJason Love

There was a particular genre of games, a rather niche genre, that existed in my gaming youth. It could best be described as "action flight simulator" and while it hasn't carried forward into today's gaming market as readily as the 'shmups and platformers, many of its ideas and mechanics can be found in modern flight sims. Kenn...

Read More

]]> http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html http://www.co-optimus.com/editorial/1610/page/1/indie-ana-co-op-and-the-dev-stories-sky-rogue.html Indie-Ana Co-Op and the 20XX InterviewJason Love

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

Read More

]]> http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html http://www.co-optimus.com/interview/1574/page/1/indie-ana-co-op-and-the-20xx-interview.html Indie-Ana Co-Op and the Tactic Studios InterviewJason Love

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

Read More

]]> http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html http://www.co-optimus.com/interview/1493/page/1/indie-ana-co-op-and-the-tactic-studios-interview.html Indie-Ana Co-Op and the Red Solstice Post-MortemJason Love

We first looked at The Red Solstice over a year ago while it was still in that Early Access phase and returned to it every so often to "check in". The game saw a full release earlier this month and we were interested in learning from the developers just how that much exposure (for so long) helped to shape the final product. Developer...

Read More

]]> http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html http://www.co-optimus.com/editorial/1488/page/1/indie-ana-co-op-and-the-red-solstice-post-mortem.html Indie-Ana Co-Op and The Dieselstormers InterviewJason Love

Once a game is funded and development begins in full, one wouldn't expect for it to go through significant changes. However, Black Forest Games, developers of the upcoming four-player action title Dieselstormers, did just that....

Read More

]]> http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html http://www.co-optimus.com/editorial/1482/page/1/indie-ana-co-op-and-the-dieselstormers-interview.html Indie-Ana Co-Op and the Dev Stories - Games Cannot FailJason Love

Most games these days seem to have a supported "shelf-life" of about two years. That time is even shorter if the game is pretty much universally billed as "one of the worst games ever." But that didn't stop the developers at Spiral Game Studios and TREK Industries when ORION: Dino Beatdown was released....

Read More

]]> http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html Indie-Ana Co-Op and the Astral Breakers InterviewJason Love

Over the years we've spoken with a fair number of independent developers about their co-op games, but our chat with Intropy Games marks a first. This husband and wife duo are taking their programming skills into the gaming world with their upcoming co-op puzzle-action game for the Wii U, Astral Breakers....

Read More

]]> http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html