Co-Optimus Feed for Co-Op videogame news for articles tagged with indie-ana-co-op A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with indie-ana-co-op http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Indie-Ana Co-Op and The Dieselstormers InterviewJason Love

Once a game is funded and development begins in full, one wouldn't expect for it to go through significant changes. However, Black Forest Games, developers of the upcoming four-player action title Dieselstormers, did just that....

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Indie-Ana Co-Op and the Dev Stories - Games Cannot FailJason Love

Most games these days seem to have a supported "shelf-life" of about two years. That time is even shorter if the game is pretty much universally billed as "one of the worst games ever." But that didn't stop the developers at Spiral Game Studios and TREK Industries when ORION: Dino Beatdown was released....

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]]> http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html Indie-Ana Co-Op and the Astral Breakers InterviewJason Love

Over the years we've spoken with a fair number of independent developers about their co-op games, but our chat with Intropy Games marks a first. This husband and wife duo are taking their programming skills into the gaming world with their upcoming co-op puzzle-action game for the Wii U, Astral Breakers....

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]]> http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html http://www.co-optimus.com/editorial/1469/indie-ana-co-op-and-the-astral-breakers-interview.html Indie-Ana Co-Op and the SCHAR Post-MortemJason Love

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

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]]> http://www.co-optimus.com/editorial/1465/page/1/indie-ana-co-op-and-the-schar-post-mortem.html http://www.co-optimus.com/editorial/1465/page/1/indie-ana-co-op-and-the-schar-post-mortem.html Indie-Ana Co-Op and the Children of Morta InterviewJason Love

By the time this post goes up, there will be approximately four hours remaining in the Kickstarter campaign for Children of Morta, a "story-driven hack ‘n slash roguelike." When we first reached out to developer Dead Mage about their game, the inclusion of local co-op was just a stretch goal. That goal is now surpassed and we wanted...

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]]> http://www.co-optimus.com/editorial/1448/page/1/indie-ana-co-op-and-the-children-of-morta-interview.html http://www.co-optimus.com/editorial/1448/page/1/indie-ana-co-op-and-the-children-of-morta-interview.html Indie-Ana Co-Op - Gaming with Yeti TrunkJason Love

Co-op enthusiasts may remember developer Yeti Trunk from their previous venture into the realm of cooperative gaming in Wanderlust: Rebirth, a top-down, 16-bit style, action RPG. The team has been working on a variety of projects since then, including a new entry in the "Wanderlust" series, titled Wanderlust Adventures. While the gam...

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]]> http://www.co-optimus.com/editorial/1438/indie-ana-co-op-gaming-with-yeti-trunk.html http://www.co-optimus.com/editorial/1438/indie-ana-co-op-gaming-with-yeti-trunk.html Indie-Ana Co-Op and the Dev Stories - A Modern Arcade ExperienceJason Love

This month in Indie-Ana Co-Op, we hear from Devil's Dare developer Secret Base about how to balance a game for multiple players. Devil's Dare is a four player beat 'em up that takes may of its cues from the arcade games of yore. Raymond Teo, lead developer at Secret Base, takes us through his process of adjusting a game f...

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]]> http://www.co-optimus.com/editorial/1418/page/1/indie-ana-co-op-and-the-dev-stories-a-modern-arcade-experience.html http://www.co-optimus.com/editorial/1418/page/1/indie-ana-co-op-and-the-dev-stories-a-modern-arcade-experience.html Indie-Ana Co-Op and the Wanderlust Adventures InterviewJason Love

The last time we spoke with dev team Yeti Trunk, aka Matthew Griffin and Jason Gordy, was just prior to the release of their first PC game, Wanderlust: Rebirth. Since then, they've developer a couple of successful iOS apps and are hard at work on their next tile, Wanderlust Adventures. We had a moment to speak with Matthew and got some det...

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]]> http://www.co-optimus.com/editorial/1405/page/1/indie-ana-co-op-and-the-wanderlust-adventures-interview.html http://www.co-optimus.com/editorial/1405/page/1/indie-ana-co-op-and-the-wanderlust-adventures-interview.html Indie-Ana Co-Op and the Inglenook InterviewTaylor Killian

This month on Indie-Ana Co-Op we've chatted up developer Inglenook Games, the masterminds behind the four-player pixelated RPG romp, Witchmarsh. While this is the studio's first shot at making a fully featured product, everything we've seen from Witchmarsh has looked nothing less than stellar. I've spoken to Luciano S...

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]]> http://www.co-optimus.com/editorial/1397/page/1/indie-ana-co-op-and-the-inglenook-interview.html http://www.co-optimus.com/editorial/1397/page/1/indie-ana-co-op-and-the-inglenook-interview.html Indie-Ana Co-Op and the Dev Stories - Fostering Gaming RelationshipsJason Love

Co-op gaming has definitely grown in the past few years but it's a two-edged sword. Just because a game includes co-op doesn't always mean it has co-op that was part of the design decisions from day one. This month in Indie-Ana Co-Op, lead designer/founder of Mount Olympus Games, Lyle Cox, shares his vision and design philosophy with u...

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]]> http://www.co-optimus.com/editorial/1376/page/1/indie-ana-co-op-and-the-dev-stories-fostering-gaming-relationships.html http://www.co-optimus.com/editorial/1376/page/1/indie-ana-co-op-and-the-dev-stories-fostering-gaming-relationships.html Indie-Ana Co-Op and the Nerdook InterviewJason Love

This month in Indie-Ana Co-Op, we're talking with Malaysian developer Sim Yih Chun, the one man development team behind Nerdook Productions and the recently released Vertical Drop Heroes HD. One thread that comes up again and again throughout our talks with devs is the passion they have for making games, and Sim certainly has that. Whether it&#...

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]]> http://www.co-optimus.com/interview/1371/page/1/indie-ana-co-op-and-the-nerdook-interview.html http://www.co-optimus.com/interview/1371/page/1/indie-ana-co-op-and-the-nerdook-interview.html Indie-Ana Co-Op and the Squid in a Box InterviewJason Love

Not too long ago, we got news about a new twin-stick shooter that would be joining the cooperative ranks called Waves: Arena Tactics. The idea of a shooter with rogue-like elements intrigued us so we recently chatted with the developer, Squid in a Box, to hear more about this "Dive" mode, how the game came about, and what life event ...

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]]> http://www.co-optimus.com/editorial/1352/indie-ana-co-op-and-the-squid-in-a-box-interview.html http://www.co-optimus.com/editorial/1352/indie-ana-co-op-and-the-squid-in-a-box-interview.html Retrobooster Co-Op ReviewJason Love

Really Slick's first game, Retrobooster, is a cave-flyer, survival shooter that returns to the days of gaming yore where flying around in space meant you had to be conscious of pesky things like physics and gravity. So we dusted off our piloting skills and took it out for a spin....

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