Showing articles about outland

by Nick Puleo 2
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  • xbox live arcade
  • playstation network
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  • online

Cheap Co-Op Games Alert: Scott Pilgrim, Outland and Castle Crashers

There's a handful of game sales going on this week, the first of which is occurring over on the PlayStation Network for Ubisoft titles.  Included in that sale are co-op games Scott Pilgrim vs. The World and Outland.  PlayStation Plus members can get those games for 50% off - or $4.89.  Everyone else can get it for 30% off - or $6.99.  Scott Pilgrim features 4 player local co-op while Outland features two player online co-op.

by Andrew Gaskill 1
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  • xbox live arcade
  • pc
  • playstation network
  • online

Co-Op Release Alert for the Week of 4.25.2011

The week following Easter can be rife with indulgence.  After giving up something dear to them for the 40 days of Lent, god-fearing people can feel free to get back into bad habits with a gusto.  I myself gave up going to church for Lent about 17 years ago.  It made me feel so righteous, I haven't been back since.  If Easter isn't your thing, that's fine too.  These new games are nondenominational.

by Andrew Gaskill 0
News
  • xbox live arcade
  • playstation network
  • online

New Screens for Outland, A Co-Op Title From the Makers of Dead Nation

When Ubisoft announced Outland last September, the lack of co-op kept it off our radar.  At PAX East, game producer Adam Sarasohn revealed that there would be two player online support.  Outland just blipped. Housemarque,  the developers of the excellent Dead Nation, are bringing the game to the XBLA and the PSN. The gameplay has been compared to Castlevania: Symphony of the Night, as well as Ikaruga.  The visuals invoke the minimalist look of Limbo, or Patapon.  The title promotes acrobatic exploration with an added kick of bullet hell.  You play as yet another Everyman called forth to save the day.  There is a light and dark dichotomy at play in the game world. Enemies take on a red or blue color, while players will be able to switch between red and blue energy alignments on the fly. When a player is red they are immune to red dangers, but vulnerable to blue enemies, and vice versa.  

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