Showing articles about san diego comic con

by Jason Love 0
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Menacing Udo

Details on Call of Duty: WWII Nazi Zombies Finally Revealed

After getting teased over and over again about the co-op zombie mode in the forthcoming Call of Duty: WWII, developer Sledgehammer Games has finally given up the goods. The "Nazi Zombies" mode will be released alongside the game on November 3 and the team has been working to make a "frightening world full of terrifying characters and events that will make you jump and look over your shoulder."

by Jason Love 0
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  • playstation 3
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Also, NECA has some cool toys based on the arcade version

Teenage Mutant Ninja Turtles: Mutants in Manhattan Out Now

The Platinum Games developed Teenage Mutant Ninja Turtles: Mutants in Manhattan game is now available for your consumption, in case you weren't aware. Initial reviews are... err... well, not awesome? We're working on our own co-op review of the game, but in the meantime, we've got some other hot TMNT-related news.

by Katrina Pawlowski 11
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  • playstation 3
  • xbox 360
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Lost Planet 2 Isn't Lost In Co-op

Comic Con 2009 had a nice warm welcome for Lost Planet 2 creator Capcom this year. G4 TV sat down with the producer and director of Lost Planet 2 to ask them about what to expect from the co-op experience. Since we have that interview in video form, I'll just mention a few highlights. The Co-op experience for Lost Planet 2 takes a lot into consideration from the development of Resident Evil 5. Only this time, you won't have a cohesive path to follow! Each player can pick up different weapons and take a different approach at defeating enemies, making your co-op experience in Lost Planet 2 feel customizable depending on who you play with!

by Mike Katsufrakis 9
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Castle Crashers, er... Crashing on to PSN

The San Diego Comic-Con has been a reliable source of gaming news in the past few years, and this one's no different.  PlayStation 3 owners rejoice, you're finally going to be able to play one of last year's finest co-op experiences!  Gamespot had some hands-on experience on the SDCC floor and chimes in: 

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