Co-Optimus Feed for Co-Op videogame news for articles tagged with xbox-live-indie-games A custom RSS feed on co-op gaming for: Co-Op videogame news for articles tagged with xbox-live-indie-games http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Chariot Lets You Cart Around Royal Remains with a FriendJohn Bardinelli

Making things much less straightforward is the king's ghost who is bound to the chariot. He insists he be buried with massive amounts of riches, so in addition to navigating mazes and just trying to survive the cave, you also have to seek out treasure, coming up with ever more creative ways to get at the loot without losing the king's remains. Sometimes the best game ideas sound like an episode from an '80s sitcom.

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Boot Hill Heroes Readies Cooperative Retro RPG GameplayJohn Bardinelli

Most of what makes Boot Hill Heroes appealing will be familiar to anyone who's played an RPG in the past 30 years. We've got battles, we've got equipment, we've got towns and maps and exploration and experience points, like you do. There's also a curious job system that relies on hats, allowing players to customize character abilities to match their playing styles.

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]]> http://www.co-optimus.com/article/11600/boot-hill-heroes-readies-cooperative-retro-rpg-gameplay.html http://www.co-optimus.com/article/11600/boot-hill-heroes-readies-cooperative-retro-rpg-gameplay.html Fist Puncher Co-Op ReviewJustin Reynolds

Team2Bit aims to scratch your old school beat-em-up itch with Fist Puncher, a side scrolling local co-op game for PC, OUYA, and Xbox Live Indie Games. Constantly paying homage to classic 8-bit era games, Fist Puncher delivers exactly what you would expect from a game with such a title. While the experience is certainly entertaining, it’s not ...

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]]> http://www.co-optimus.com/review/1345/fist-puncher-co-op-review.html http://www.co-optimus.com/review/1345/fist-puncher-co-op-review.html Fist Puncher Comes to OUYAJustin Reynolds

In over 50 levels, up to four local players can get in on the side scrolling, button mashing, beat em up mayhem. At $9.99, it's a classic price for a classic style game, and as with all OUYA titles there's a free trial. 

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]]> http://www.co-optimus.com/article/11453/fist-puncher-comes-to-ouya.html http://www.co-optimus.com/article/11453/fist-puncher-comes-to-ouya.html Fist Puncher Available for Xbox 360D.J. Waaland

Fist Puncher also has local co-op with up to four players. The thing was, it was only released on the PC. Well, if you were to take a look at the XBLA, you would see that Fist Puncher is actually available via the XBLIG section of the store. You can grab the game for 400 MSP, and get to work on unlocking the wealth of achievements and easter eggs in the game. It also supports co-op with up to four players locally. Like the PC version, the XBLIG version of Fist Puncher includes 50 playable levels, 15 characters, and a robust RPG and leveling system.

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]]> http://www.co-optimus.com/article/10586/fist-puncher-available-for-xbox-360.html http://www.co-optimus.com/article/10586/fist-puncher-available-for-xbox-360.html Indie-Ana Co-Op and Jimmy's Zombie ProblemJason Love

By now, we’ve grown accustomed to seeing zombies in our games. Whether it’s due to some new virus that brings the dead back to life, a biblical reckoning, or just good old fashioned dark magic, the deceased are having a hard time staying in their graves in the gaming world. TOMA (The One Man Army) Game Studio’s Jimmy vs Zombies al...

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]]> http://www.co-optimus.com/editorial/1254/indie-ana-co-op-and-jimmy-s-zombie-problem.html http://www.co-optimus.com/editorial/1254/indie-ana-co-op-and-jimmy-s-zombie-problem.html Indie-Ana Co-Op and the Rise of the RavagerJason Love

We are but a few short days away from the unveiling of the next Xbox and the rumors are running quite rampant. One thing we do know for certain is that XNA, Microsoft's packaged game development tools, will no longer be supported, though nothing has been stated yet what that means for the XBLIG program. This week in Indie-Ana Co-op, we look at an indie game that shows the value in having a program like this on a console: Rise of the Ravager.

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]]> http://www.co-optimus.com/editorial/1232/indie-ana-co-op-and-the-rise-of-the-ravager.html http://www.co-optimus.com/editorial/1232/indie-ana-co-op-and-the-rise-of-the-ravager.html White Noise Online Brings the Co-Op ScaresJohn Bardinelli

Do you enjoy games that exist simply to test your bladder's ability to hold urine? White Noise Online takes a page from the Slender book of game design and drops you and some friends in a dark, spooky woods with the simple goal of collecting a bunch of tape recorders. Don't worry, though, because you've all got flashlights! Flashlights that do little more than attract the scary thing that keeps appearing just outside of your field of vision.

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]]> http://www.co-optimus.com/article/10109/white-noise-online-brings-the-co-op-scares.html http://www.co-optimus.com/article/10109/white-noise-online-brings-the-co-op-scares.html Indie-Ana Co-Op and the Dead Pixels Postmortem InterviewJason Love

This week in Indie-Ana Co-Op, we speak with John Common, the creative mind behind the zombie indie co-op game, Dead Pixels. If you haven't had a chance to play it yet, I highly recommend it. It's a bargain at $2.99 on Steam, and a steal at $0.99 on the Xbox. A year after its initial release, the game is still going strong and we wanted to find out from John what's been so successful about the game and what he's learned along the way.

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]]> http://www.co-optimus.com/editorial/1181/page/1/indie-ana-co-op-and-the-dead-pixels-postmortem-interview.html http://www.co-optimus.com/editorial/1181/page/1/indie-ana-co-op-and-the-dead-pixels-postmortem-interview.html Indie-Ana Co-Op and the Divided BlobsJason Love

This week in Indie-Ana Co-Op we take a look at Divided, puzzle platformer where the co-op requires a strong degree of coordination between players and the drop-in/drop-out mechanic is implemented in a different way.

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]]> http://www.co-optimus.com/editorial/1159/indie-ana-co-op-and-the-divided-blobs.html http://www.co-optimus.com/editorial/1159/indie-ana-co-op-and-the-divided-blobs.html Indie-Ana Co-Op and the Crashing NinjasJason Love

This week in Indie-Ana Co-Op we look at a classic co-op game that’s been given a modern remake in Ninja Clash. Strap on your magic lanterns and katanas, it’s time to retrieve your master’s cheese! Don’t question it - just go with it.

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]]> http://www.co-optimus.com/editorial/1140/indie-ana-co-op-and-the-crashing-ninjas.html http://www.co-optimus.com/editorial/1140/indie-ana-co-op-and-the-crashing-ninjas.html SCHAR: Blue Shield Alliance Patch Available, Price DropNick Puleo

The first patch for the Xbox 360 version of SCHAR: Blue Shield Alliance is now available.  The update brings a host of improvements including difficulty balancing, AI enhancements, control tweaks, and general bug fixes.  It's taken quite some time for this patch to finally be available, and your patience is appreciated.  All of these enhancements have been available on the PC version now since release.

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]]> http://www.co-optimus.com/article/8978/schar-blue-shield-alliance-patch-available-price-drop.html http://www.co-optimus.com/article/8978/schar-blue-shield-alliance-patch-available-price-drop.html Vote for SCHAR: Blue Shield Alliance on Steam GreenlightNick Puleo

Valve launched their Steam Greenlight service last week to the masses with the goal of getting a spotlight on promising indie titles.  Once it launched though, the unmoderated service quickly filled with spam type postings and the good content started to get lost in the shuffle.  Valve has since implemented a $100 barrier of entry which should help a bit, but indie developers like Brain Shape Games still need your help to get noticed.

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