News | 7/9/2014 at 9:00 AM

Hammerwatch Update Calls for a Priest

Thief is already there, thieving.

Hammerwatch has been quietly upgrading itself since its release in August 2013. A few patches have fixed some minor technical issues, added features to the editor, tinkered with character abilities, and added two brand new classes to play. Guess it's time to go shoot worm larvae again!

Auto fire is one of the more interesting additions to Hammerwatch's basic gameplay, just in case you were tired of hitting buttons to kill things. Steam Workshop support now lets you share level editor creations with the world. Nearly a dozen survival-style level packs have already been released by the Hammerwatch community, so the future of crazy custom levels looks quite promising.

Along with the technical stuff, two new character classes have been added to Hammerwatch: the thief and the priest. Thief is a melee class that carries two daggers that attack in a 180 arc. His first ability is the Fan of Knives which fires a wave of projectiles that can cut through multiple enemies at a time. The catch, though, is using abilities costs both gold and mana. Priestly players get a short-range spell that deals splash damage and a beam of holy light as a first ability. These attacks harm enemies while healing players, which is totally what a priest would do in real life.

A few other fixes/features from the last two patches:

Added directional marker to minimap to see where other players are  Bosses now drop upgrades  The beginning of the game is now slightly easier  Increased thief attack speed  Increased thief starting health  Improved paladin starting shield  Increased wizard starting health Changed the HUD

Hammerwatch and its lovely patches are currently available on Steam. The game supports both local and online co-op for as many as four players.