News | 2/3/2011 at 11:30 AM

Monaco's Original Design Document Unveiled

We've been big fans of Monaco: What's Yours is Mine since we first started talking about it early last year.  The game has come a long way since then, making crazy technical advances and getting itself polished and ready for a release...sometime.  The four player co-op crime caper game is one we went hands on with an enjoyed greatly as it went on to win itself the Independent Games Festival Award in 2010.

As a special treat for fans, Andy Schatz, the game's creator, has posted his original design document for all to see.  While its an interesting read in itself, especially for those of you looking to create your own game, it'll be more interesting to see how closely this resembles the final product.

Here's some interesting bullet points we hope to see - and weren't present in the preview build we played.

MULTIPLAYER heists create mind games: players can save each other after they are captured – or rat out their teammates to avoid jail time DISGUISES The player can find various disguises around the environment.  Guards will attempt to approach players wearing disguises, but they will only become aware of the deception if the player lingers or allows the guards to come too close. All of the environments in MONACO are Mediterranean mansions.  MONACO includes 30 UNIQUE MANSION LAYOUTS with randomized lock types and item locations. Mansions will be created with a CUSTOM TILE EDITOR that allows the map creator to paint floors, draw walls, place objects, and place/route NPCs.

Be sure to give our interview a listen with Andy from Co-Opticast Episode 53 - we talk quite a bit about the development of the game and even suggest a few features!