News | 5/25/2011 at 9:43 AM

Nation Red Update Adds New Map, Co-Op Achievements and Fixes

After getting a major update earlier this year adding four player co-op support, Nation Red has received another update adding a new map, more achievements for co-op and various fixes.  The new map is called Oil Platform and the 7 new achievements are only obtainable in online or local co-op.  The tweaks to the game include improved co-op performance for online games and adding an in game text chat option.  After all - communication is key in co-op.

Nation Red is a zombie survival game available on the PC via Steam.

Here's the full list of fixes.

New single player, coop and local coop map: Oil Platform  Improved coop performance and syncing. Projectile fire from bosses and damage from zombies in coop is more accurate.  Added in-game text chat. Press 't' to bring up the text console. You can re-bind this key in the options menu. Possible to cross chat from the lobby to players in-game.  7 new coop-only achievements  Simplified controller menu navigation to be the same across all game menus and fixed controller related issues.  Upgraded the Machete and Baseball zombie to slower but stronger runners.  Tweaked gameplay so that fewer bosses appear simultaneously in the first 20 minutes of gameplay while keeping a similar difficulty curve  Tweaked ghost stacking perks: Strike Team will deal more damage than Fire Team (even to bosses) so the upgrading path makes sense  Add support for NoReload and Rage Unlimited to the MGL  Increased the maximum number of perks in Strategic Mode to 20  Tweaked Auto-Perk mode so the game auto-selects perks better  Further tweak boss armor: Increase armor a little slower and create more automatic adjustment in boss armor for 2,3 or 4 player games (so armor is a bit less with 2 players than with more players)  Check 'in-game' notification in Steam lobbies. Doesn't always correctly display the status.  Snare in coop games is tweaked: The more players there are, the closer you need to get to an item to 'snare' it. This prevents one player from grabbing too many items.  In coop games, health won't be picked up by a player who already has 100% health  Players won't be able to pick up the same weapon they are already using. This will help other players to pick these up.  Fixed the 'Bouncer' achievement not triggering correctly  Fix not able to see Powerup status/countdown bars later on in certain games  Fix an issue where controllers need 're-enabling' when restarting/ALT-Tabbing away from the game.  Reduce cool down time for sentry guns after they overheat.  Fix an issue where players start too close to each-other in coop games.  Made local coop game menu setup the same as on-line coop.