News | 1/31/2011 at 11:29 AM

Magicka Patch Released, Numerous Fixes Abound

The team from Arrowhead Games have just released a huge patch for Magicka on Steam, its the first to come for the game in 3 days due to Steam not updating games on the weekend.  Because of that the patch is extra large in fixes and enhancements with numerous improvements for co-op play and hopefully less crashes.

There are also several play balance changes including increased difficulty on some bosses - now if they could only make that damn snake boss easier to hit.  There's also still a list of known issues including some network issues, server sorting enhancements, and rips in the time space continuum when you cross the streams.

Issues

Fixed Move orders such as the one in Chapter 12 (For real this time). Fixed trigger ID sync over network (Should fix Chapter 7 crash). Fixed uninitialized AI crashing. Fixed crashes due to messages arriving early in high latency games. Fixed Vlad incorrect clothes in Chapter 3. Fixed server list bug, which caused users to connect to wrong game. Fixed joining a password protected game through steam overlay. Fixed falling damage not working properly. Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers) Improved disconnect notice. Improved damages over network. Improved cut scene skip in early Chapter 1. Improved chat position. Improved challenge level selection indicator.

Features/Balance

Added Checkpoint to the party in Chapter 1 Added missing boss titles in Chapter 1 and 12. Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult. Balanced Chapter 9 boss; is now more difficult. Balanced Chapter 12 boss; is now more difficult.

Known Issues

Beam spells merging sometimes crashes game with stack overflow (for real) Self-shields sometimes get out of sync Players are still able to have too many summons (Changed because of community feedback) Server list sorting not implemented Network congestion on high ping (>400ms) connections still problematic. Game stutters slightly on some systems despite good performance (cause known, fix pending) Steam attempts to install XNA framework every time game is launched or rare occasion Game sometimes hogs uplink bandwidth - (Being researched) "Too fancy for fireballs" achievement is sometimes not awarded Quitting the game while the credits are rolling will not award a game complete. Mouse outside screen in full screen with multiple monitors will minimize the game.

 

Update: Another patch has just been submitted and should be up shortly. There's a ton more bug fixes again.

Changelog for Patch #5 (1.3.3.4)- January 31st 
Fixed issues/bugs

Fixed save games disappearing when disconnecting from online game. (For real this time) Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12). Fixed crash caused by conjuring large quantities of elements. Fixed crash due to beams merging. Fixed crash where Chapter 11 boss collided with shield. Fixed crash where Clients and servers would send old messages when reconnecting. Fixed high-end machine jitter. Improved network batching. (should result in serious network performance increase). Improved startup routine to prevent threading problems. Improved authentification on connect. (should result in fewer auth-failed) Fixed a missing file that resulted in french text not appearing correctly. Fixed immovable objects jittering. Fixed issue where characters would get stuck during cutscenes. Fixed issue where scripted player movement would remain after a cutscene. Fixed missing boss titles. Steam join through overlay fixed. Fixed Chapter 1 collision. (behind door) Fixed Chapter 3 collision. (you can now fall down the well) Fixed Chapter 7 cutscene lockups and other issues. Fixed Chapter 8 cutscene lockup. Fixed Chapter 8 navigation fixed. Fixed Chapter 9 cutscene lockups. Fixed Chapter 11 teleport issue. Fixed Chapter 12 cutscene lockup. Conflagration is now properly synced over network.
New features/balancing Chapter 3 now has proper pirates by the picnic. Chapter 8 now has manual exit at the end of level. Fire Damage increased from 40 to 60. Spawned summons now capped at 16 per player. Goblin Pirate damage reduced from 155 to 72. Added server list filter option for “Password”. Removed obsolete port option of game hosting (always hosted on 27016 anyways). Sever list sorting added (klick on the header).
Known Issues Self-shields sometimes get out of sync Network uplink bandwidth, while improved, can be demanding Steam attempts to install XNA framework every time game is launched or rare occasion "Too fancy for fireballs" achievement is sometimes not awarded Quitting the game while the credits are rolling will not award a game complete. Mouse outside screen in full screen with multiple monitors will minimize the game.