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LittleBigPlanet Cracks PSN In Half, Film At Eleven
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LittleBigPlanet Cracks PSN In Half, Film At Eleven

Sackboy may look cute and cuddly on the outside, but he's really quite dangerous.  If you're the Playstation Network, that is.  MediaMolecule is already working on a LittleBigPlanet sequel, as just announced, but they might want to take a look at the just released original.  It seems that the online portions of the game have been, well, a bit lackluster, to say the least.  Aeropause has it all wrapped up in a nutshell for you:

I’d spent five or six hours over the weekend jumping joyfully through a few levels of the game offline and hadn’t even opened up the level making tools yet. Just being able to voice chat and make jokes with my brother James while we work together to reach some stuff out of reach to a single sackboy would be great. What I found was a nearly complete meltdown of the online portion of the game.

In the few days since the game servers were turned on, most of the online capabilities of the game have been ground to a halt.  The servers have been off and on sporadically. 

My own personal experience has been mixed.  I got the game yesterday, and played offline for an hour or two with no problems.  (Well, I watched my youngest son play, our PS2>USB controller doesn't work with LBP.  Cha-ching!  Marc's buying more PS3 controllers tonight.)  Once the annoying pests, erm, my loving children went to bed, I fired up the online portion.  I was never able to join others for a level.  The game would freeze for up to a couple minutes when attempting to do so.  However, I could browse levels, and play them solo with only minor lag.  That's good, and the game never totally locked up, at all; however, I really wanted to get in some co-op.  Hopefully these issues will be resolved soon, and we'll all be able to get our Sackboy action on.  (That sounds way dirtier than it is.)