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The best games from the Civilisation series

The Civilisation series of games is one of the most iconic and influential strategy games in video game history. Created by Sid Meier, this franchise offers players the opportunity to take on the role of the leader of a civilisation and lead it through the ages, from antiquity to the future.

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Civilisation I (1991)

The first game in the series was released in 1991 and set the foundation for all subsequent instalments. Players could choose among several civilisations such as Egypt, Greece and Rome. The main mechanics were managing resources, exploring technology and conducting diplomacy. A unique feature of the first part was the presence of "wonders of the world", which gave players additional advantages.

Civilisation II (1996)

The sequel added many new features, including improved graphics and a more complex economic system. In Civilisation II, players could build cities on the seabed and explore new continents. The concept of "global warming" was also introduced, adding an element of environmental responsibility. The game also introduced new types of units and the ability to create scenarios.

Civilisation III (2001)

The third instalment introduced significant changes to gameplay, including a culture system that allowed cities to expand through cultural influence. This added strategic depth as players could take over cities without military action. Civilisation III also introduced the concept of "global events" such as wars and epidemics that could affect the entire world.

Civilisation IV (2005)

Civilisation IV became one of the fan favourites due to its 3D graphics and deeper game mechanics. This part introduced religion, which added a new layer of interaction between civilisations. Players could establish their own religions and use them for diplomatic manoeuvres. The unit management system was also improved and the concept of "legacy" was introduced, which influenced the further development of a civilisation.

Civilisation V (2010)

The fifth instalment brought revolutionary changes to gameplay, including "hexagonal squares" instead of square squares, which made unit movement more tactical. It also introduced the "one unit per square" system, which changed the strategy of warfare. Civilisation V emphasised diplomacy and culture, allowing players to develop their civilisations through cultural influence.

Civilisation VI (2016)

The sixth instalment continued the evolution of the series by adding the ability to place buildings and districts separately from cities, making urban planning more important. A unique feature of Civilisation VI was the "living" environment: cities can grow and change depending on their surroundings. Diplomacy and trade mechanics have also been improved, making interaction between players more interesting.

Civilisation: Beyond Earth (2014)

Although not the main instalment of the series, Beyond Earth is a spin-off that takes players into the future where they colonize other planets. Unique aspects of this game include the ability to choose different factions with unique technologies and mechanics, as well as science fiction elements such as alien creatures and new resources.

Civilisation: Rise and Fall (2018) and Gathering Storm (2019)

These additions to Civilisation VI added new mechanics such as eras that affect the development of civilisation, as well as natural disasters in Gathering Storm. These additions strengthened the strategic component of the game by adding new challenges and opportunities for players.

 

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