Co-Optimus - Community Blog - CSGO Economy Explained
by bapenguin

CSGO Economy Explained

The economy is one of the most important parts of CSGO. It adds a level of intricacy that few other first-person shooters offer, and players who master it will win more frequently than not.

We'll look at the causes and effects of purchasing decisions, as well as present a broad review of the economy and best practices for buying timing.

If you're new to CS: GO live betting, you should take a look at this csgo economy guide, which will walk you through the basics of the game and help you understand how the economy affects CS: GO live betting.

What Exactly Is the CSGO Economy?

The economy in CSGO is a one-sided marketplace that determines what equipment and weapons will be present in any given round based on a player's preference and cash flow. The economy is meant to make every round of CSGO vital and allow either side to gain or regain the advantage.

Each player starts a match with $800. However, you can only buy guns or armor during the first round. As the game advances, you'll have more money to spend on a variety of weapons and equipment. 

The amount of money you get in a CSGO match is determined by kills, round wins or losses, defenses, and/or defuses. All of these activities result in a reward or, in the case of team killing, a penalty. Round victories and losses have the greatest influence on cash flow.

Kill Rewards

  • $300 for a pistol

  • $600 for SMG

  • P90 ($300)

  • $900 for a shotgun

  • $300 for a rifle

  • $100 for an AWP kill

  • $1500 for the knife

  • $300 for a grenade

  • $300 for teamkill

Team and Objective Rewards

  • Kill all enemies: $3250

  • Time runs out (CT): $3250

  • Defuse bomb (CT): 3500 ($300 player reward)

  • Bomb explodes (T): $3500

  • A bomb planted but defused (T): Loss Bonus + $800

  • Bomb plant: $300 player reward

Round Victories and Defeats

As previously stated, the winning or losing of rounds has the greatest influence on your and your team's cash flow. You will earn a prize based on the outcome of each round. Depending on what happens in the match (Ts plant a bomb but CTs defuse it, Ts plant and it explodes, and a few more situations), you might gain or lose a lead in the CSGO economy.

Remember that the more money a team has, the more capable they are of purchasing superior weapons and equipment. The economy in CSGO contains a catch-up mechanism for the losing team, which steadily increases the losing team's loss reward.

To reduce the importance of pistol rounds, the first round of each half counts double for the loss bonus, meaning the losing side will earn $1900 for the second round (plus a potential bomb plant bonus).

Breakdown of Loss Bonuses

Here's a breakdown of the loss bonuses by round (catch-up mechanism).

  • One - $1400

  • Two - $1900

  • Three - $2400

  • Four - $2900

  • Five - $3400

Different Types of Economy Rounds

Ecos, anti-Ecos, half-buys, full-buys, and forces are the five types of economic rounds in CSGO.

1.  Eco Rounds

In an eco-round, you'll either buy light equipment or none at all, depending on how much money you wish to carry into the upcoming rounds. Essentially, eco rounds allow you as a player and squad to conserve money to purchase better weapons and equipment in the future. 

This can be countered by the opposing side doing an anti-eco round, so keep your plans to yourself.

2. Anti-Eco Rounds

For an anti-eco round, you'll buy less expensive weapons like SMGs and avoid buying rifles like awps (basically, you'll be a little thriftier). However, you should still buy utility to avoid rushes and other desperate plays that teams frequently employ during eco rounds. 

This sort of purchase strategy is usually used when you know the situation of the opposition team's economy and have removed the requirement for a complete buy.

3.    Half-Buy

This economic approach is often used when your team's economy is unequal or when you're aiming to weaken a stronger team somewhat. Essentially, the wealthier members of your team will spend around half of their money filling up, while the poorer ones will try to avoid spending anything at all.

The strategy's goal is to prepare for a complete purchase during the next round while forcing the opposition side to rebuy a few players as well.

4.    Full-Buys

A full buy is when a team purchases all of the necessary armor, weapons, and utilities. This is a good situation for a team to be in since it greatly increases the likelihood of successful assaults or defenses.

5.   Forces

A force buy is designed to prevent the other side from acquiring too much momentum. The forcing team will often purchase a combination of SMGS and/or rifles, with the rifles frequently being purchased with the final remaining dollars rather than usefulness. 

Stopping the enemy's momentum can truly put a halt to the enemy's runaway lead, but it's a big risk because it may set the team back 1 to 2 rounds if it doesn't work out.

Buying at the Right Time

The previous round will influence when to purchase in Counter Strike: Global Offensive, the opponent team's economy, and whether you're on the terrorist or counter terrorist side. In particular, CTs will demand increasing amounts of money to obtain equipment and weaponry as their costs rise. 

Make an effort to learn or keep track of the amount of money necessary for particular combinations so that you can arrange your rounds properly.

For example, $4100 will get you full armor and a weapon as a CT (or $3900 if you choose to equip the M4A1-S, although this is more of a solo queue item). Learn these and other concepts as your grasp of the CSGO economy grows.


Understanding the economy in CSGO may be a difficult and time-consuming endeavor for any player. You'll ultimately comprehend the principles and techniques that will help you become a master of the economy if you maintain track of the opponent team's economy, how much they'll need for a complete buy in the next round, and how you can utilize your circumstances to benefit your team.