I don't think the problem is either that you're not good at the game or that third-person shooters are just inherently worse than first-person ones. For one thing, Uncharted 2 didn't have these problems, and there are plenty of other good TPS games out there too. I just think U3's multiplayer is currently borked.
i couldn't seem to find the option to adjust the look speed of the x or y axes
That's because there isn't one! The only sensitivity adjustment is for aiming — i.e. moving the camera once you're holding L1 and you're aiming. And I'm not sure how effective that adjustment is, either. There simply isn't one for the camera outside of aiming mode. For some bizarre reason, its speed and sensitivity are completely fixed.
the most use i've gotten out of the competitive mp was the fact i managed to unlock a couple of coop perks as i leveled up, though i can't see them while coop remains locked. i'm just going to save all of the money i've gotten so far to go all out on coop perks when my retail copy arrives.
Yeah, same here. I've unlocked piles of co-op stuff, and I've only made it up to level 8. I guess I'll spend a little cash on competitive stuff, but I think I'll save most of my cash and hope that the co-op proves to be more worth spending it on.
*Edit: i almost forgot to address the worst issue that you had mentioned: ridiculously imbalanced teams! i get that there are some really hardcore players who have reached level 35 by now (and even 2 days into the promotion, actually), but it would make more sense to try and put at least 2 of them on my team rather than have all but one of them on the same team while i floundered around with my fellow lowbies. it may be an issue with preserving their squad, but i doubt every level 35 i've come across has been in the same team every game i've played.
Being low level myself, since I was just starting the game last night, I didn't land on the winning team once — not once — because every single time, without fail, the other team would have a bunch of people in the 20s and 30s and my team would have all single digits with maybe a person or two in the teens.
And if a couple level 35s are squadding together, then put another similar squad on the other team. There's absolutely no excuse for such broken team balancing.
I just came across this article that adds some other concerns.http://www.gamersmint.com/uncharted-3%E2%80%B2s-mp-is-a-mess-what-naughty-dog-can-improve
I can't really comment about the map design yet — one nice thing about the demo is that there are a whole pile of maps in it, so I only rarely wound up playing the same map a second time, and never consecutively. They seemed fun, but there could be subtle problems that I just didn't get the chance to notice.
Spawning definitely is broken, though, at least a little bit. I was in a party with a friend, and there were times when I should've been able to buddy spawn but it was ghosted. And other times, I spawned in completely random locations — sometimes right in the middle of a party of enemies, obviously leading to my very very rapid death. Once I died like four times in a row like that. Very frustrating.
OTOH, I don't really mind the Subway aspects of the promotion. I think it's cool that they're sponsoring an entire month-long demo of the multiplayer, I think it's awesome that cash and unlocks and leveling up carries over to the release version of the game, and I don't give a crap if some of the treasures during the demo are Subway drinks and other junk. It's not like they defaced the actual levels themselves with advertisements, so what's the problem?
I just hope Naughty Dog can fix some of these problems, because some of the multiplayer modes seem like they could actually be a lot of fun — like Plunder.