justabaldguy wrote:Mrxknown_JG wrote:Yeah, apparently I'm 63% through the missions, which sucks. There were so many in SR2.
Huh, well that's not good. I'm just poking along but kept thinking everything would open up soon. Guess it's not as deep. Kinda a bummer, this game seems to be good in places and horrible in others.
Yeah, that's just the missions, not the activities or collectibles. I could tell it was different, as it seems to be more linear than SR2. Where SR2 had three gangs and three separate stories, that turn into one at the end. SR3 has the three gangs as one sorta group.
SR2 also had the additional Stronghold missions where the closest in SR3 is the Gang Operations which is just a group of people outside and not actually at a base. A lot in SR3 seems to follow the Horde approach. Gang Ops have you try to take out specific targets while additional waves of that gang come at you and then there's the phone calls.
And I'll say it again, SR2 allowed you to pick and choose missions to replay from your Stronghold.
I really think they didn't spend a lot of time on this game. Just got the basics and stayed there. Maybe too much wacky stuff (Gat Mobile, Genki, etc) took away resources from other stuff.
I still enjoy it, but I was expecting a similar amount of replayability. I dislike replaying a game I have to level-up a character.