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Co-Opticast Episode 17: Army of Two: Army of Three

PODCAST


Co-Opticast Episode 17: Army of Two: Army of Three

In our most action packed episode ever, Mike and Nick are joined by Andrew "TrackZero" Hodder to discuss this week's co-op news, what defines co-op (to us), and the Army of Two: The Fortieth Day Community Day! GTA: Chinatown Wars is reviewed and we wax nostalgic as we discuss remakes we'd love to see happen. What are you waiting for? Hit the podcast page to listen!


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Reader Comments - Follow this discussion on the forums!


bapenguin
10:23 AM
4/21/2009

When we say "Action Packed" - well - we mean it damn it.


DjinniMan
11:22 AM
4/22/2009

I gave this a listen last night, and I have to say it was one of the best episodes. I liked having the in depth Army of Two 2 segment, especially. It's always good to get more than just the stuff on the site when you listen. It does need more... me, however.


txshurricane
11:30 AM
4/22/2009

--- Replying to DjinniMan -----
I'll thumb-wrestle you for it!


BigBadBob113
12:54 PM
4/22/2009

Great cast guys. The sound was a lot better, clearer, and less gritty than last time.

I have to say I would love to see General Chaos again! That game took up so much of my time back in the Sega days.

The new Army of Two game sounds great. I havent played the first one yet, but I should be getting in from Gamefly within the next day or two.


pheriannath
10:53 AM
4/25/2009

Glad you guys liked this episode, I put a little more time into planning it than we usually do. I'll be trying to pack in more actual "discussion" into future episodes.

From now on, Nick and I are going to alternate taking the hot seat for hosting. We'll see how that works!


Mrxknown_JG
1:35 PM
5/24/2009

There are not 5 million guns, they said it's at least 650,000 guns.

I have to disagree with Nick's definition of co-op has to have a character progression.

I love Halo Wars story-mode & Skirmish. I won't buy it, but I love it.

Another thing is, Halo series has never had character progression. Whatever weapons you have at the end of a level disappear in the next level. There's only story progression.

RTS are very much co-op, when they have it. By having another person there, you can divide up the tasks and hopefully use the units a lot more

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