Co-Opticast Episode 21: We Ain't 'Fraid of No Co-Op

Tuesday 16th of June 2009 10:20 AM


Co-Opticast Episode 21: We Ain't 'Fraid of No Co-Op

The Co-Opticast can legally drink this week, and the lack of campaign co-op in Ghostbusters might just drive us to doing so! Speaking of that, Mike rants at great length about misplaced resources and Nick chimes in with his hands-on impressions of Ghostbusters: The Video Game. Mix in a liberal amount of co-op news and you've got our latest episode.


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Reader Comments

BigBadBob113 at 02:39 PM on 6.22.2009
Great cast guys. I must say, this was the best-sounding one, in that the volume was maintained the same throughout the entire cast, and I didnt have to blast the ipod!I TOTALLY agree with you on the fact that certain games that dont have co-op campaigns should. Ghostbusters is, of course, a prime example. There is ALWAYS 2-4 characters on screen at all times. IMO there was no not to have co-op campaign in that game. If it was me, I would have tossed the "rookie" and stuck with just the four original Ghostbusters. Basically, you would just have to switch between them to keep the story going. So for example, you wouldnt be able to pick Venkman every time, and you wouldnt be able to avoid being Winston. They really dropped the ball.I also dont like the excuse that games dont have co-op because of the moments when theres only one character on screen. A perfect example is the first Fantastic 4 game. My friend and I played it (though we never finished it), and you dont get to play as the team until later in the game. So for the first couple of levels, it centers around only one character. However, to allow for the co-op, the second player is thrown in as a droid of some sort, so you can actually move around and do stuff, thus maintaining co-opy goodness. 'Nuff said.
 
Mrxknown_JG at 04:04 PM on 7.26.2009
Hey, can you list the cast names with the podcast description?The Ghostbusters game was good, but a felt it edged on remaking the 1st movie instead an experience evolving from the both movies.On the topic of games that should have co-op or dropped it. Prototype had co-op planned, but word from the developers was that it turned into a cluster**** mess.Which is interesting cause at times the single player game feels like that myself and I wish it did have co-op.Unfortunately in Prototype's defense, the game seemed to suffer from probably what was feature creep. They seemed to have co-op and all these powers, but I think they needed to remove co-op otherwise the game would have been a mess.I think the development suffered from a lot of hands wanting to do this and that, and just lacked a central vision.
 
HobocidalManiac at 05:20 PM on 7.26.2009
Personally, I'd rather use Activision as a scape goat. The game completely changed from when Sierra was publishing to Activision. Removal of co-op is probably just one thing among many that Activision makes companies scrap. I'm pretty sure I've read that Activision isn't letting the developers work on the game any more. Which is a shame because it keeps constantly freezing. Releasing a buggy game is one thing, but one that can't even run? And then not letting the developers fix it? Activision needs to die.
 

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I know no one has responded to this thread, so I just wanted to say that I like that you are doing this and I hope you will cont
undefined 2/09 1:00 pm
Is the co-op local or online?It almost looks like it has some of the elements from pikmin in it as well. I look forward to tryin
undefined 2/09 12:55 pm
My wife and I are enjoying this one as well. We are taking it at a slow pace and trying to get all the treasure and pass the lev
My wife and I are currently going through PixelJunk Shooter and having a good time. She's not a hardcore gamer so the difficult
Holy crap, that looks just like my buddy Sam. Creepy.
 

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