Co-Opticast Episode 24: When Does a Game Need Co-Op?

Tuesday 28th of July 2009 06:37 PM


Co-Opticast Episode 24: When Does a Game Need Co-Op?

It's a very special episode this week! Nick took a weekend trip and made the mistake of leaving Mike to his own devices, so Jim, Jason and Marc join him to discuss not only this week's news, but when we feel a game requires co-op!


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Reader Comments

ShadokatRegn at 02:06 AM on 7.29.2009
What a great round-table topic; I think you guys covered it pretty solid! Hopefully more people have more examples of what needs to have co-op, or what shouldn't. I don't think I have much more to contribute (the Spider-man Web of Shadows co-op comment I completely agree with, more than most of the titles!)
 
Mrxknown_JG at 01:25 PM on 9.23.2009
Great discussion, although I think it was a bit short. I agree with the comments of games base don teams (squads) should have co-op since the property is revolving around a cooperative setting.Great job!I would like to add that I feel Farcry 2 deserved co-op because of the open-world design and the fact that any merc model you do not choose to play as in the beginning becomes character you interact with later.
 
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Thought I throw this question on here for different opinions, and if it was discussed already, then what's been your opinion lat
I'm tempted to get Halo 3: ODST and perhaps Halo 3 so I don't have to rent them any more.Hmmm choices....
Welcome to Beyond Co-Op, a weekly piece that talks about industry stories that may or may not be related to co-op gaming. The s
Re: Image Wars 11/21 1:01 am
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I never talk when I play online on COD. No one really says anything worth listening to, or no one talks whatsoever.
 

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