Charlie Murder

  • Online Co-Op: 4 Players
  • Couch Co-Op: 4 Players
  • + Co-Op Campaign
  • + Combo Co-Op
Charlie Murder Devs List Potential Fixes in an Upcoming Update
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Charlie Murder Devs List Potential Fixes in an Upcoming Update

Two great idie developers keep us in the loop.

XBLA summer title, Charlie Murder, has yet to receive an solid update since launch on August 14th. Based on all the superb feedback they’ve been getting from the fans, Ska Studios has taken it and will be using it to solidly update  their co-op game.

In fact, the gaming world got news of this personally stated from the co-developers at Ska Studios, James and Michelle Silva, themselves on their official website (tons of cat pictures included). This is list their way of saying “we hear you” to all gamers out there supporting their work. It’s hard not to when they take some of the best co-op aspects from other Beat-Em-Up gems like Castle Crashers and Scott Pilgrim vs. The World: The Game and adds some sick heavy metal/punk rock music into the mix. Read on for lots of good things to come:

AGH! Bugs!
Like all software, Charlie Murder has bugs. I wish I could say it were possible to have a complete 100% bug-free game but it really isn’t. You can test night and day until your eyes bleed and still miss things. Here are some of the issues we’ve found:

> Netcode: This is probably the biggest pain in our sides. Networking in the real world is incredibly hard to duplicate in the test environment. We tested playing over the internet a ton before launch with different throttling test techniques and still were unable to predict what would happen in the real world. There’s a reason many games cut out online play before the end of their development cycle. We’re going to work this one out as best we can but it will also be the most challenging bug to fix.

> Private matches: Currently, private matches aren’t working as intended. They’re acting just like open matches that anyone can join. Obviously, we’re going to fix this.

> “I’m Thorough”: You can obtain 54/55 relics in the current, live Charlie Murder but there is one final relic, the Jeweled Cross, that never drops. When we fix this, we’ll likely just drop the relic requirement to 54 so anyone who signs in after downloading the title update will get the Achievement.

> Top Leaderboard numbers are not displaying properly: You’re all too good at the game! The numbers have gotten so huge that they no longer appear on the top of the Leaderboards.

> “You are not signed into LIVE” message displays: This is a pesky bug unique to XNA-made games. To our knowledge, there’s nothing we can do to stop it.There is a work around however: simply sign out and back into your profile within the game and the problem should sort itself out for that play session.

> Alt bands’ top of head sometimes shows as original band members’ top of head: This is an annoying little bug we thought we squashed in development but it looks like it’s sometimes still happening.

> Tommy and Rex can use grab to fly across the screen: Yup and it’s freakin’ hilarious. We’re calling it a feature and leaving it in.

They’re going to be working on the getting the update live as soon as they can, but they want everyone to know to be patient (working with XBLA and PS3 locking out players tends to slows things down a bit).

Charlie Murder is a 4-player local/online co-op game, available now on Xbox 360.