F.E.A.R. 3

  • Online Co-Op: 4 Players
  • Couch Co-Op: 2 Players
  • + Co-Op Campaign
  • + Co-Op Modes
F.E.A.R. 3's Multiplayer Modes Revealed with Plenty of Co-Op
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F.E.A.R. 3's Multiplayer Modes Revealed with Plenty of Co-Op

We've already covered one of F.E.A.R. 3's multiplayer modes, a co-op mode called F**king Run, which we got some hands on time with at PAX East.  Warner Bros have announced the rest of the game's multiplayer features and it looks like that's not the only co-op mode to grace the game along with the game's co-op campaign.  

One mode looks to feature some strategy, called Contractions, it has four players facing off against waves of enemies, but there's a few twists including - base building, weapon collection, and an ever contracting fog of war.  Another mode called Soul Survivor starts off like co-op with players working together against enemies, but a player can become corrupted by Alma, causing them to pursue rather than help their teammates.  It's a bit like the Zombie/Infected modes of other multiplayer games out there.

Here's the publisher descriptions of all four multiplayer modes.

Fu**ing Run!
Chased by Alma’s always-encroaching  Wall of Death, the F.E.A.R. squad must push forward through Armacham forces and reach the checkpoints before they are swallowed up.  If any team-mate is lost to Alma’s Wall of Death, it is game over for everyone.  The only way to survive is to F**king Run!  Alma’s Wall of Death was inspired by the cover of John Carpenter’s Prince of Darkness.

Contractions
Contractions places gamers as members of an isolated F.E.A.R. squad facing off against Alma’s minions.  As a team you must work together to collect weapons and build barricades during the calm between Alma’s contractions.  Each time a contraction hits, a wave of supernatural and possessed enemies flood into the area.  To make matters worse, a paranormal fog rolls in with each wave, getting thicker and deeper as you try to make your last stand.  Dangerous things lurk in the fog, including Alma herself.  Only by cooperating can the squad survive all twenty waves. Inspired by John Carpenter’s The Fog.

Soul Survivor
Soul Survivor adds a twist to the cooperative gaming experience.  While players are working together as a team to survive attacks from incoming soldiers, Alma will corrupt one of the team, forcing the player to turn against their allies.  The Chosen Player has a set amount of time to split up the F.E.A.R. squad and Corrupt them, all while the Armacham soldiers continue assaulting the team.  Each player that is picked off joins the Corrupted side and must help to exterminate the remaining squad members.  Only the strongest player can make it out alive as the Soul Survivor. Inspired by Steve Niles’ 30 Days of Night where the survivors are taken down one by one and turned against those that remain.

Soul King
All players start as a Spectre, a ghost with the ability to possess human enemies.  Players fight to possess and kill AI combatants, as well as collect the caches of souls that other players release once killed.  Picking up souls adds to your points, but if you’re killed you lose half your souls.  The player with the highest score at the end of the timed round is the Soul King.

F.EA.R. 3 is quickly shaping up to be a solid contender for co-op gamers with three and possibly four co-op modes to play.  It's out on Xbox 360, PlayStation 3 and PC in late May.













 

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