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52% of Major Game Developers Have Shifted Entirely to Flexible Multiplayer Cloud Servers

Modern multiplayer server infrastructures have shifted from static monolithic hosting to cloud architecture. The global game servers market is now worth $5.85 billion, as people try to find new ways to manage peak player traffic.

Multiplayer Room Architecture

Multiplayer backends deploy different server categories, all of which are engineered for different tasks or gameplay mechanics. High-fidelity physics servers track player positions and collision data, using platforms like Azure PlayFab and AWS GameLift. 

A single virtual container from PlayFab can handle hundreds of people in the same room, at the same time. Multiplayer bingo rooms, however, prioritise transaction security and compliance over physics tracking. Networks pool players from different locations into centralised rooms, using cryptographic RNG to ensure a fair experience. Online bingo rooms often include dozens of games, like Disco Diva and Speedy Bingo. Servers need to be able to handle not just multiple players, but the rules associated with each game as well.

Matchmaking, or queue servers, require a completely different approach. Queue servers operate as isolated waiting rooms, using frameworks like Open Match. Nodes run skill-based matchmaking and algorithms to handle thousands of connection requests before routing players to the room that would suit their playing style.

Turn-based titles and state-sync servers manage timing-intensive setups by using Colyseus. The system processes player actions, validating inputs against rulebooks, before broadcasting the status update to the connected players.

Data centre hardware allocations are actively evolving to try and maximize efficiency where possible.

Studios and the Move to Cloud Servers

One of the main reasons why studios and game developers are moving to cloud servers is because it gives them way more scalability. Dynamic allocations mean servers can spin up or slow down instantly, depending on how many people are connected to the session. Distributed nodes reduce lag, as computer resources are allocated depending on their proximity to the player base.

Amazon Web Services (AWS) is a prime example. They power containerized, low-latency session management servers, making it possible to run popular online multiplayer games. Google Cloud Games provides Kubernetes-native orchestration, which is suitable for live scaling. Advancing technology like this means that the server can understand if there is a game being actively hosted before making changes. Kubernetes treats each session as a server that can be shut down at any time. Additions like Agones, however, introduce rules to protect the players. 

Although this appears simple on the surface, the underlying technology that’s being released and designed right now is a testament to how far the sector has come, and how energy-efficiency is being prioritized more than ever. When player counts drop, servers scale down to save money. This is primarily done via targeted deletion. In the case of AWS, Agones tells Kubernetes to terminate pods that have the status of “ready”, in other words, the servers that are open to players but have nobody in the lobby yet.

Advances are only possible because of flexible cloud adoption and have changed the world of gaming in more ways than one.

 

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