Co-Optimus - Review - Teenage Mutant Ninja Turtles: Out of the Shadows Co-Op Review

Teenage Mutant Ninja Turtles: Out of the Shadows

  • Online Co-Op: 4 Players
  • Couch Co-Op: 4 Players
  • + Co-Op Campaign
  • + Co-Op Modes

Teenage Mutant Ninja Turtles: Out of the Shadows Co-Op Review - Page 2

Reviving a fallen friend requires holding two buttons and a prayer.
You have to hold the LB and RT or some totally heinous combination to revive a fallen pal. And you can only do that if one of you has pizza. If you run out of health and pizza before the end of the level be prepared to be booted to the chapter lobby. Now you get to play the whole level all over again.

Online co-op is DOA on PC. 
Have fun trying to connect with friends for a game. I just took a tour of the OOTS community hub on Steam and the keyboard krew seems to be a bit miffed. Online co-op in the XBLA version works, but it’s got some funky lag. The Turtle’s bandanas stretch all over the screen, dudes warp around the combat arena, and half the party can be trapped in a load screen when changing locations. Online co-op is the only way to experience the main campaign with four players, by the way.

Local co-op is poorly implemented in two different game modes.
You would think it would be hard to screw up couch co-op in a TMNT game. Just make it happen, and the fans with take care of the rest. Well it happened, but not very well. The main campaign supports local co-op, but only for two players. Check out the split screen. Yeah… No.

Once you give up on that frustration you can move on to the Arcade mode. Four local players can play through a side scrolling beat'em up. It’s like a 2.5D version of the core game and more closely resembles the glorious adventures of the Turtles’ past. Sadly, I had to play through the main game to unlock the arcade stages, and it’s still subject to most of the technical shortcomings of the full version. You also won’t collect any XP for upgrades.

It’s fifteen bucks for a night of disappointment.
Four chapters can be completed in an evening. After that there’s not much left to do. You can grind XP by playing  through Challenges or a  Survival mode (which only support single player). Despite the names, both of these modes are simple wave-based survival modes. It’s like playing the campaign, except now you won’t get godawful cut scenes or have to move from one generic room to another through barren corridors. This would actually be better, but since it’s locked in as a solo experience, it’s pretty much masturbation. 

The AI plays as good as it looks.
You know how no developer has ever made a decent AI substitute for human players? Yeah, they didn’t do it in this game, either. 

The camera is going to @#$% you over. 
It might hide behind scenery. It might pan out so that you have no idea who is friend or foe. At times it will get stuck over your shoulder. That’s okay. It wasn’t really helping, anyway. 

There’s so much more crap.
You will clip through environments. You will target the wrong enemies. If you’re really unlucky you may fall through the game map entirely. There's an intermittent stealth element which may work, and it may not. Do you like hacking mini-games? I didn't think so. Those are in there, too. I can’t believe you’re still reading this.

The opening April O’Neil sequence is one of the worst "tutorials" I have ever played.
I don’t know if Red Fly ran out of money, time, or the will to live, but  this junk introduction feels like it was forced into the game at the last minute as pseudo-aborted afterthought. In hindsight, I guess it’s an adequate precursor to the rest of the game. Job well done?

Unapologetic fanboys will find something of value here. But at this stage in the game you should know not to trust fanboys. I played through OOTS with a few buddies who had convinced themselves it was alright. I was beginning to do the same. I enjoyed myself, but that's more of a testament to the quality of the people I was playing with rather than the quality of the game. I revisited it the next day and the spell was broken. This is a poor excuse for a licensed game --especially for a game promoted in the XBLA Summer of Arcade. I used to get excited for the XBLA summer offerings. I don’t think I ever will again. 

This review was based on the XBLA version of the game, which I foolishly paid for with my own money.


Co-Op Score

The Co-Op Experience: Gamers can experience four-player online co-op play while stomping out the Foot Clan and unleashing turtle torment on any foe that gets in their way. Two players can play through the campaign locally through split screen. There is also an arcade mode separate from the main campaign which supports four player local co-op.

Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall. For an explanation of our scores please check our Review Score Explanation Guide.