Co-Optimus - post-mortem News Archive

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by Jason Love 0
Editorial
  • pc
  • playstation 4
  • xbox one
  • couch
New consoles providing new opportunities

Indie-Ana Co-Op and the Neon Chrome Post-Mortem

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

by Jason Love 0
Editorial
  • pc
  • couch
Nick and Dave share their thoughts on putting their co-op knowledge to work

Indie-Ana Co-Op and the SCHAR Post-Mortem

Many of the users on this site likely recognize Nick Puleo as our former managing editor/Co-Optimus founder. A few may also recognize him as one of the two gentlemen, the other being Dave Paul, behind Brain Shape Games. This month in Indie-Ana Co-Op, Nick and Dave give breakdown for us how they went about developing the co-op for SCHAR: Blue Shield...

by Jason Love 0
Editorial
  • pc
  • online
From failed Kickstarter to Steam release

Indie-Ana Co-Op and the Retrovirus Postmortem

Things were shaky for Retrovirus developer Cadenza Interactive for awhile. The Kickstarter campaign they launched for their cooperative six-degrees-of-freedom shooter failed due to a variety of reasons. Yet the small development team managed to press on and released the game on Steam last month. We talk with Matt Enright, one of the lead developers on the game, about how they managed it all, what challenges they faced, and what's next for them.

by John Bardinelli 1
News
  • pc
  • couch
  • online
The tale of a team of designers hell-bent on making a game

DungeonLand Post-Mortem Tells a Great Story

The folks at RockPaperShotgun recently posted a stirring post-mortem with Mark Venturelli and Gabriel Texeira of Critical Games, the studio behind DungeonLand. It's a surprisingly meaningful tale that, with the right spin, could be a movie of the week: deep in the heart of Brazil, a group of freelance illustrators band together with the stubborn goal of making a video game. The odds are stacked against them in a country sparse with indie game creators. But they fight, they persevere, and they emerge on the other side with the shining gem that is DungeonLand.

by Jason Love 1
Editorial
  • pc
  • couch
Pun only kind of intended

Indie-Ana Co-Op and the Dead Pixels Postmortem Interview

This week in Indie-Ana Co-Op, we speak with John Common, the creative mind behind the zombie indie co-op game, Dead Pixels. If you haven't had a chance to play it yet, I highly recommend it. It's a bargain at $2.99 on Steam, and a steal at $0.99 on the Xbox. A year after its initial release, the game is still going strong and we wanted to find out from John what's been so successful about the game and what he's learned along the way.

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