Jason Love - Lead Editor

My earliest memories of gaming involve a Nintendo Entertainment System, a television that still used tubes, a family room, and my brother. Before we even had a game where two people could play together, I remember sitting and watching my brother play Super Mario Bros. Occasionally, he’d let me play a life or two, but that was all I needed to get hooked. Pretty soon, games like Blaster Master and Final Fantasy were finding their way onto my Christmas list alongside the Transformers and GI Joes. I used to play so much that my family nicknamed me “Nintendo Boy”, a moniker that occasionally still gets brought up today. From the Nintendo I moved on to playing PC games, thanks once again to my family. I was too young at the time to really understand them, but my mom used to play the “Zork” series and I’d sit next to her while she played trying to contribute and follow along as best as I could. Nowadays I mostly play Playstation and Nintendo DS games, although I still occasionally sneak in a PC game or two and a large portion of my co-op time comes from playing with friends.

Aside from gaming, I also enjoy watching movies, listening to music (anything but country), re-learning to play bass, and reading authors like Neal Stephenson, Neil Gaiman, China Miéville, and whatever good science fiction/fantasy novel comes my way. It is my hope that one day I might be able to switch jobs from government contractor to full-time games journalist or freelancer. A man can dream, a man can dream…

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You had me at "better loot drops"

Gunfire Games Discusses Co-Op in Remnant: From the Ashes

Gunfire Games' Remnant: From the Ashes has been out for two days now, and initial reviews are quite favorable. In part that's due to the difficulty of the encounters in the game, which requires players to come up with some interesting ways of dealing with whatever gets thrown at them. The other part is tackling those encounters with friends (or strangers). A recent interview with Mike Maza, Principal Designer at Gunfire Games, sheds a little light on how the team approached co-op.

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Four new characters, two new game modes, and a new Infinity Rift

Curse of the Vampire DLC Arrives Sept 30 for Marvel Ultimate Alliance 3

The first DLC pack for MARVEL ULTIMATE ALLIANCE 3: The Black Order now has an official release date: Sept. 30. The pack is part of the $20 bundle that also includes two future DLC packs (Fantastic Four and X-Men), which has to be purchased as a whole (i.e., you can't buy the packs individually). If you've been enjoying your time with the game, which I sort of have, then picking the bundle up will certainly ensure you get even more stuff as this pack alone includes four characters (Blade, Punisher, Moon Knight, and Morbius), two new game modes, and a new Infinity Rift.

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The Coalition further evolves the mode they created over 10 years ago

Gears 5 Horde Focuses on the Heroes You Play

A few days ago, The Coalition lifted up the curtain on the new Horde mode for the forthcoming Gears 5. While many of the same systems from Gears of War 4 are returning (i.e., using a Fabricator to build fortifications/guns, gathering energy to power the Fabricator, equipping cards on your character), there are a few tweaks, too.

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Do you think her favorite song is ch-ch-ch-cherry bomb?

Streets of Rage 4 Will Head to Consoles, Introduces New Character

At this year's Gamescom, Lizardcube, Guard Crush Games, and Dotemu showed off some new footage of the forthcoming Streets of Rage 4, including a look at a new character, Cherry Hunter. The trailer also included a little bonus at the very end: the newest entry in the Streets of Rage franchise will be released on PC, Nintendo Switch, Xbox One, and PlayStation 4.

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The initial first steps of this process

Destiny 2's Steam Linking on PC is Live Today, Cross Save Tomorrow

Earlier this summer, with the reveal of the next Destiny 2 expansion, Shadowkeep, Bungie announced that their first-person shooter/action-RPG would be getting Cross Save support across all platforms (PC, PlayStation 4, and Xbox One). This functionality would allow players to use the same characters, same gear, and same progress across multiple platforms with just a few exceptions. In last week's "This Week at Bungie" post, the developer released some more details on what all this entails, and that it'll go live tomorrow, August 21.

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*carted.gif*

If You Missed It: Iceborne Expansion Won't Arrive on PC Until 2020

There's been a lot of good words floating around out there about the forthcoming "Iceborne" expansion for Monster Hunter: World. The quality-of-live improvements, in particular, have been appreciated, but there's a lot of content there, too. There's also been a few bad words floating around: delayed release on PC. It wasn't clear how long PC players would have to wait, but Capcom cleared that up: January 2020.

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Europe gets it sooner because Europeans love two things: football and Bubble Bobble

Bubble Bobble 4 Friends Coming to Switch Next Year

Here's a surprise: a Bubble Bobble sequel will arrive soon. Bubble Bobble 4 Friends is coming to the Nintendo Switch and will support four player couch co-op. The original is, apparently, hugely popular in Europe so if you live there, you'll be getting the game first on November 19, 2019. Fans in the U.S. will need to wait until sometime "first quarter 2020" to play.

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A graduation project with co-op at its core

Enjoy a Fable for Two With a Buddy

Video games are coming from all kinds of places these days; from big "AAA" developers to one-man passion projects, some say that it's never been a better time to play games. Certainly, with the increase in people making games, it's no surprise we're also seeing more co-op titles because who doesn't love playing games with friends? A few students from Supinfogame Rubika are working on a couch co-op action/adventure game called Fable for Two, and you can play the first couple chapters now for free!

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