This month, we're taking a bit of a different spin for Tabletop Co-Op. Typically, I don't think of this series of articles as reviews. There is no scoring system of any kind, and generally speaking, I try to concentrate on the mechanics, theme, and cooperative nature of the mechanics without too much critique one way or the other. But for Red November, I can't help but look at it from a more critical angle. I wanted to like this game, but I didn't. Why?