Log In




Forgot your password?

This Week In Co-op: Marvel Ultimate Alliance

News
Twitter facebook googlebuzz


It takes two, bab-y

Going through stacks of games for something old to play with someone new can deliver up some awesome experiences. But, in order to mix things up in the replay department I tend to suggest a cranked-up difficulty, which was the case recently with Marvel: Ultimate Alliance. With Marvel: UA, the hard difficulty mode has to be unlocked by completing the game, and is probably not explored by many people.

To begin with, my co-op partner, Arttemis and I hit a few snags in gameplay, since running in superpowers blazing isn't necessarily a good idea on hard mode. We decided to take a step back from open battle, and focused on sticking together to defeat one target at a time. We quickly became proficient at Doom-Bot-bashing, and moved through the first few areas without many issues.

Then we have to rescue Dum Dum Dugan, and our plan fell to pieces. A distress call comes in to Stark Tower, the Superhero Alliance headquarters for the time being, disguised as a normal transmission. It's then our mission to go to the mobile "Omega base" to find out what's up. In our party at the time, Nightcrawler (as played by Arttemis), Deadpool (as played by me), Magneto for power, and Iceman for status effects. We meet up with Dum Dum Dugan, and thus begins our troubles.

Escort missions tend to be frustrating when it's your duty to keep someone alive, and their death equals instant failure for you and company. Now, when your escort lives up to the name "Dum Dum" by running head first into battle only to be quickly decommissioned, the frustration is overwhelming. We first tried our aforementioned award winning tactic, running in to kill one enemy at a time, but somehow Dum Dum Dugan was always on the front line asking to be maimed.


Doom's got nothin' on Dum Dum

For our second tactic I switched from Deadpool to Magneto, to block the entrances with a larger body so Dum Dum couldn't rush in by himself, preserving as much of his health as possible. This got us to about the third room, but still ended in failure. Playing by the games rules, we even tried telling him to hang back using the in-game commands, but they had no effect on the stubborn old man. Needless to say, we failed quite often with the message "Dum Dum Dugan has died" flashing on our screens prompting mild profanity to fly over our headsets.

Just when we were considering starting the whole game over with the difficulty on normal, Arttemis tried something insane. When we defeated at the first "Super Soldier" miniboss, Nightcrawler (Arttemis) teleported through a wall that led us to the end of the first escort area. Having Deadpool in the party, I quickly followed suit with a teleportation of my own, leaving Dum Dum to a cleared room with no enemies to drain his pathetic life bar. We proceeded to clear out the rest of the enemies without the cowboy-hat-toting tag along, before triggering a cut-scene which brought Dum Dum back up to our position.

The rest of the level had a few small quirks, since we managed to glitch the game to avoid overall Dum issues. Such as the version of Dum Dum Dugan with no health bar randomly joining us in battle to be quickly shut down with a game-ending failure. Eventually we figured out how to get beyond his reach again and again to keep the silly old man alive, triumphing over the Dum Dum Dugan escort through cooperation, creativity and the power of teleportation!

 
Reads: 6483
Next Story: Terminators Now Attacking from Above 

Related Articles




BigBadBob113
7:39 AM
12/4/2008

I enjoyed all those superhero RPG/Hack and Slash games like Ultimate Alliance, X-Men Legends, Justice League, and there was even an Incredibles games that had awesome co-op in that same kind of game.

I have all these games for the PS2, and Im interested in getting Ultimate Alliance for the PS3 since it has improved graphics, a larger selection of heroes, and online play, but I keep telling myself "you already own this game on the PS2, and you have beaten it several times."

I think I just have to snag a cheap used copy, and I'll be happy.


justabaldguy
9:10 AM
12/4/2008

I think M:UA has a huge change to be great. What's missing is teamwork specific moves. For example, someone playing as a shield character (Sue Richards/Invisible Woman, Jean Grey, etc) could project a force field/shield over the group. Periodically a button would flash on the screen and the player would have to hit it to keep the shield up. The low level character might have buttons flash more quickly in succession, or different buttons, whereas the higher level character would have more time between button presses since that character is better at shielding. Make sense? Have some specific benefits for being in proximity, like in the books where they "form up" and someone (Cyclops, Captain America) starts barking orders. I guess the bottom line is make us feel like a team as Nick said... make us feel like the Avengers, the New Fantastic Four, whoever we are.

Quick side note on the game: I love playing as the characters, but they never really feel balanced. My Iron Man was destroyed by a spinning blade column!! What's THAT about? And Venom is one of my favorite characters EVER, but can he honestly hold a candle to Thor, Dr. Strange, or the Mandarin? I can't really play it much in single player, it's too much fun to play with others.


BigBadBob113
10:17 AM
12/4/2008

As for what you said about combined powers, the sequel to this game is titled "Fusion" or something like that, and that basically what you do- you level up skills and ways to link them into one unique move. Of course, Im sure this will be nowhere near as cool as we would all like it to be, but it could prove to be an interesting addition into these games.


txshurricane
11:40 AM
12/4/2008

Human Torch ftw.

This game was a family favorite. Looking forward to the sequel.


Mrxknown_JG
1:31 PM
12/4/2008

Meh...I'm still angry they have never changed the price of the Heroes and Villians pack. Not to mention, even if you get it, there's no changes to the story so Doom versus Doom and the Hulk talks to Banner.

It's okay, just too repetitive for me


Shazoo
3:53 AM
12/5/2008

Game is WAY repetitive. It's fun for it's RPG elements though, I just can't take more than 30 minutes of it every couple months.


Mrxknown_JG
9:44 AM
12/5/2008

--- Replying to Shazoo -----

I would definitely like to play it with others because I never have before. So that would be cool.


txshurricane
11:41 AM
12/5/2008

For most Co-Op Couples, repetitive = comfortable.


Shazoo
2:38 PM
12/5/2008

--- Replying to txshurricane -----

When I play with the girlfriend, if she can't collect something, it's not fun.

Login to Comment

Forgot your password?

Register

CoG UserName:
CoG Password:

Login or Register for Co-Optimus to meet other co-op gamers, comment on articles, and create and post your own blog. You can even use your Facebook account to quickly create a Co-Optimus account and login with one click. You may also use your Colony of Gamers account to comment.

Total Comments: 9

UPCOMING CO-OP RELEASE DATES

New Super Luigi U(WIIU)06.20.2013
Company of Heroes 2(PC)06.25.2013
Scourge: Outbreak(XBLA)07.03.2013
 Visit our Full Co-Op Release Calendar

INTERESTING ARTICLES AROUND THE WEB