Rogue Warrior Hands-On Preview

Jim "txshurricane" McLaughlin September 5th, 2009 at 9:10 PM    


Game Name: Rogue Warrior
Co-Op: No, not anymore
Multiplayer: 4 vs 4 online
Publisher/Developer: Bethesda (publisher)/ Rebellion Developments (developer)
Release Date: Fall 2009

Rogue Warrior, the game based on the might-possibly-be-real-but-maybe-not adventures of Ritchard Marcinko, was at the Penny Arcade Expo for some hands-on time. At this point, the game seems to be moving in the right direction, if given some more care.

I first notice that the controls in Rogue Warrior were mapped very similarly to the Call of Duty titles, so I was right at home. Starting in the middle of a mission in what appeared to be a storage facility, I caught on to the shooting mechanics and cover system without a hitch. In fact, I was really happy that someone had integrated Call of Duty controls with the Rainbow Six Vegas third-person cover mechanic. (Of course, there's a huge difference between seeing your customized character and the grizzled face of Dick Marcinko...)

Shooting was straightforward, including iron sights (yay!), blind fire from cover, and good hit detection. Grenades worked nicely, and bounced when they should. The environment's lighting subtly nudges you where you're supposed to go, but the levels are pretty linear anyway, and an arrow on your radar helps if all else fails.

One of the features that Rebellion is touting is the quick-kill option: approaching an enemy presents you with an option to slash your target's throat, or wrap around behind for a choke hold and neck snap. In my play time, it didn't appear that the player could choose which kill move to use...all of them were sufficiently bloody and vicious, but seemed to be chosen at random.

We were told that multiplayer would be small squads of 4 versus 4, online only. Co-op was once included, but has since been cut.

Now's the part where I add a personal note: when chucking grenades, Marcinko also hurls insults and taunts that one would expect to hear from the Xbox Live trolls...not from a mature, disciplined Navy SEAL. Profanity was to be expected, but this was something different. Without spelling it out here, let's just say that I don't expect anyone to actually enjoy the more cinematic qualities of Rogue Warrior unless they are fans of the titular character.

All that said, Rogue Warrior felt like a competent shooter, albeit somewhat arcadey. The controls were tight and the enemies reacted well. After this small demo, though, I'm sorry to say that another generic shooter game will be hitting the market this Fall. Rebellion still has a good chance at a quality game, but they'd better take it soon.



 Tags: pax 2009 rogue warrior preview


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29 Total Reader Comments

Mrxknown_JG at 05:15 PM on 9.5.2009
While I never had any expectations for this...sad to see co-op was cut. Usually when features like that are cut means they were rushing to meet the deadlines of the production milestones.
 
BigBadBob113 at 06:45 PM on 9.5.2009
For some reason when I saw the title, Rouge Squadron jumped in my head, and thats what I thought the game was going to be.

We need a new Rouge Squad game...
 
txshurricane at 08:23 PM on 9.5.2009

I agree!
 
Nuhru at 01:24 AM on 9.6.2009
4 vs 4 multiplayer sounds weird and I have a feeling that it won't get popular.. 4 player co-op would have been more interesting than versus mode.
 
Gideon at 09:16 AM on 9.6.2009
Im surprised he isnt doing his own voice hes done his own audio books for years. I wonder if the coop would have been with Duckfoot, Gater and Stevie Wonder.
 
smurphster at 04:00 PM on 9.6.2009
this game seems like a step backwards. yeah, it is pretty well done (based on Jim's experience), but its missing co-op and only 4v4? i hope the campaign is good.
 
kersplat12785 at 08:57 PM on 9.6.2009
Sounds like CoD meets Turok. Heh...guns were pointless in Turok.
 
Zonf86 at 12:50 AM on 9.7.2009


Second agreeded.
 
Psyclops at 12:32 PM on 9.7.2009
Third agreed.
 
Etanos at 04:56 AM on 9.8.2009
Fourth... no wait, I don't agree! lol. This sounds somewhat different in my mind. At least, I don't remember blind firing from cover in CoD.
 
.Dylan at 06:47 AM on 9.8.2009
A cover system is the one thing missing fro Call of Duty imo, sounds interesting.
 
mattism at 07:34 AM on 9.8.2009
Kinda sad that there will be no coop. Most likely this will be a bargain game for me.
 
Tasark at 08:37 AM on 9.8.2009
eh yeah i might not get this at all.
 
Torg001 at 09:43 AM on 9.8.2009
Wasn't this a game once? With blue guys?
 
blakepro at 09:44 AM on 9.8.2009
lol... Jim and his iron sights.
Jim likes him some iron sights!

I have a love/hate relationship with iron sights. Sometimes I like the added realism of them, but other times, I fee like the obstruct my view far too much.
 
txshurricane at 12:13 PM on 9.8.2009

What I like about them is that they're not required. They're an option.
 
smurphster at 12:30 PM on 9.8.2009

as opposed to shooting from the hip? or you're saying there's an option to not use them but still have the accuracy?
 
Syphous at 02:31 PM on 9.8.2009
Iron sites ftw.
 
Sh4n34 at 02:56 PM on 9.8.2009
Thanks for the little review. Changed my perspective completely. I'll save the cash for a game with some co-op
 
QuackTape at 03:23 AM on 9.9.2009
I think this one is getting passed. Much rather play co-op with my girlfriend then having one of us sit there.
 
roland at 06:17 AM on 9.9.2009


To the fourth power!
 
txshurricane at 09:35 AM on 9.9.2009

Precision aiming usually increases accuracy at the expense of speed. Which is logical, to me.
 
smurphster at 09:40 AM on 9.9.2009

right... you said "they're an option" which is confusing. do you mean there's some setting to switch to halo style precision aiming (zoom w/ crosshair) instead of iron sights?

or are you saying you can just shoot from the hip and not use iron sights?
 
Rogue_hunter at 10:57 AM on 9.9.2009
Now that co-op has been dropped, the only thing remotely interesting was the movie theater quality poster Bethesda was giving out at the booth. Though, since they were also doing that for Wet, it's not exactly speaking volumes about the game.
 
Heretic Machine at 03:00 PM on 9.9.2009
"might-possibly-be-real-but-maybe-not adventures of Ritchard Marcinko"

...Whut? I'm going to have to go to Wikipedia for this, aren't I?
 
cave at 12:02 PM on 9.10.2009
Seems like a game I'll buy it when it's in the bargain bin, which I don't expect to take that long.
 
txshurricane at 01:41 PM on 9.10.2009

Pretty much.
 
smurphster at 02:58 PM on 9.10.2009

that's what i figured... that's just not a very good option. i'd much rather be accurate while behind cover shooting the idiots running towards me spraying bullets all over.
 
morris694 at 03:08 PM on 9.10.2009
with no coop on it it looks like its just going to make it to my pc
 


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