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SimCity has Co-Op, Here's Why

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We've been keenly eyeing SimCity for a while now, anxious to see Maxis return to the game that spawned the studio.  The latest iteration is a lot more ambitious than previous games, not only blending Sims like statistics on a micro level, but larger intra-city possibilities on a macro level.  All of this was actually birthed from looking at previous games and the isolationist experience they gave - which - in relation to the "real world" isn't so real after all.

If you look at real cities, they all clearly do distinct things and have identities based around those things, I wanted to let cities differentiate themselves and let them find some way that wouldn't automatically make them converge, and allow them take on unique identities.

The networks of different cities and their relationships was something that I thought was worth trying to capture, SimCity is always kind of a lonely experience; you're planning your cities all by yourself. One of the ways that things you do take on significance is how they affect other people. The things that you do for other people give meaning to your own life and your own existence. I wanted to make cities more resonant and meaningful, and thought they would have more presence if they were doing things for other cities as well. The cities matter to the people around you, not just to you.

That's quote come from creative director Ocean Quigley.  He goes on to say that what really drove home the idea of cities specializing and then working together on a broader scale was the stories that came from previous SimCity games.  People would describe how different and unique their city was, but at the end of the day, you'd have to have X,Y, and Z to make it work - and since every city has X, Y, and Z they were - in essence - all the same.

SimCity is really shaping up to be something special, if Maxis is capable of delivering on these promises, we could have the best SimCity game to date and something really addictive.  The game is set to be released on March 5th, 2013.

We've posted a new video below and you can check out Ocean Quigley's blog for a ton of new screenshots.

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Source: Polygon.com

 
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Author
Nick Puleo
Owner and Managing Editor

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rafcor
9:47 AM
1/14/2013

SimCity = Good
Co-op = Great
Origin = WHY?!


Celerity11
12:22 PM
1/14/2013

@rafcor it's only natural that EA will release their games on origin.
steam isn't the only platform out there. stop the boycott for everything that isn't steam.
competition is not only good for business, but good for consumers.
more competition = better steam


Mrxknown_JG
9:23 AM
1/15/2013

--- Replying to Celerity11 -----

Competition is, EA is not. I agree with rafcor. Though me not buying PC games is not really that hard.


CoopBob
10:36 AM
1/15/2013

I just hope they don't ruin the story.

I agree though, I do not enjoy Origin as a service so I know I likely won't be bothering with it.


smurphster
12:33 PM
1/15/2013

Competition is good, yes, but I think we've learned that exclusivity is not great. Plus, there's absolutely no reason a PC game should be exclusive to one distribution platform. It's not like the game has to be ported or re-coded for an entirely different console. Sure there are hooks for the interface (like Steam community & achievements) but even those are optional in most cases, and there's not a lot of effort involved in coding those features.

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Total Comments: 5

Release Date: 03.05.2013
Genre: Simulation
ESRB:

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