Co-Optimus Feed for Co-Op videogame news for .Din\'s Curse A custom RSS feed on co-op gaming for: Co-Op videogame news for .Din\'s Curse http://www.co-optimus.com en-us http://www.co-optimus.com/images/cooplogo.pngCo-Optimushttp://www.co-optimus.com Din's Curse Expansion Pack Detailed, Available for Pre-OrderAndrew Gaskill

Indie developer Soldak Entertainment's Din's Curse is getting an expansion pack.  The randomly generated dungeon crawler impressed us, earning a 4 out of 5 in our review from last April.  Din's Curse is a Diablo-esque game that has no hard limit to the number of possible co-op players.  You can add folks until the game's frame rate crawls.  

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Din's Curse Gets First Expansion: Demon WarMarc Allie

Who doesn't like a good action/rpg hybrid?  Well, probably a good many folks, but the genre is uber-popular anyway.  We've covered a nice example of the genre, Soldak Entertainment's Din's Curse, for a good while now.  The game boasts a staggering 141 different combinations of classes, randomly generated towns and dungeons, and has no hard limit for the amount of simultaneous co-op players!  These features were among the reasons we gave the game a very good review earlier this year.

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]]> https://www.co-optimus.com/article/5057/din-s-curse-gets-first-expansion-demon-war.html https://www.co-optimus.com/article/5057/din-s-curse-gets-first-expansion-demon-war.html Revamped UI, Improved Look for Din's CurseMarc Allie

Din's Curse is an action/rpg, a la Diablo, and we think rather highly of it.  One of the flaws in the game at release was the graphics, but thanks to the latest patch, there are some big improvements in that area. 

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]]> https://www.co-optimus.com/article/4403/revamped-ui-improved-look-for-din-s-curse.html https://www.co-optimus.com/article/4403/revamped-ui-improved-look-for-din-s-curse.html Din's Curse Demo Now AvailableMarc Allie

Late last year, we told you about Din's Curse, an indie action/rpg. Firmly in the hallowed Diablo 2 style of gameplay, Din's Curse adds to the formula in a few intriguing ways. The standard class/skill system is tweaked to allow hybrid classes, with well over a hundred different combinations. The storyline, too, is innovative, and will vary based on the player's actions, which means no two games will play the same.

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