Showing articles about indie-ana co-op

by Jason Love 0
Editorial
  • pc
  • online
Game developers may lose their studio, but they don't lose their spirit

Indie-Ana Co-Op and the Deep Rock Galactic Interview

After Microsoft Studios closed Lionhead and Press Play earlier this year, a few of the guys at Press Play decided to turn it into an opportunity to start their own company. Thus, Ghost Ship Games was born. The company has an intriguing motto ("Co-op First") and their first title, Deep Rock Galactic, has been pitched as...

by Jason Love 0
Editorial
  • pc
  • playstation 4
  • xbox one
  • couch
New consoles providing new opportunities

Indie-Ana Co-Op and the Neon Chrome Post-Mortem

Some indie studios rise and fall as the tides of gaming shift. For 10tons Ltd., they've managed to stick around for over 13 years by going with the waves and shifting development to the platforms that are in demand. Their latest title, Neon Chrome, is a return to their twin-stick shooter roots and Sampo Töyssy, Vice CEO of 10tons...

by Jason Love 0
Interview
  • pc
  • online
Ambition driving design

Indie-Ana Co-Op and the Zombasite Interview

Soldak Entertainment has been making games as an independent studio for the past 12 years. A hallmark of many of the titles they have produced has been the depth in their mechanics, from taking on quests to save a village to managing diplomatic relations all while set within the trappings of an action-RPG. We spoke with lead developer and founder S...

by Jason Love 0
Interview
  • pc
  • playstation 4
  • xbox one
  • couch
Providing players with a common base

Indie-Ana Co-Op and the Overcooked Interview

Ghost Town Games' Overcooked starts with a simple premise: work together to fix meals in a restaurant. A couple levels in, however, that task becomes much harder as you and your friends will be sliding scross ice floes, fending off rats, or trying to fix a soup in the middle of an earthquake. We spoke with Phil Duncan about where the origi...

by Jason Love 0
Interview
  • pc
  • xbox one
  • online
Sometimes the best inspiration is right outside your door

Indie-Ana Co-Op and the Wild Eight Interview

Life experiences are often at core of a developer's inspirations for making a particular video game. When Shigeru Miyamoto started gardening, he was inspired to make Pikmin. For the development team at 8 Points, their everyday lives surviving in the cold wilderness Yakutia has been one of the primary sources of inspiration for their first ...

by Jason Love 0
Interview
  • pc
  • couch
  • online
Taking a cue from the best

Indie-Ana Co-Op and the 20XX Interview

While the future of Mega Man is unclear, that's not stopping others from looking to the blue bomber for inspiration. After a successful Kickstarter campaign, Batterystaple Games' has just pushed their tribute title, appropriately called 20XX, into beta on Steam Early Access. We spoke with Chris King, the lead programmer and d...

by Jason Love 0
Interview
  • pc
  • online
We speak with Jesse Attard about Immortal Empire and free-to-play models

Indie-Ana Co-Op and the Tactic Studios Interview

The free-to-play model of games has risen alongside the surge of mobile games and it often (at times, quite rightly) gets a bad name. However, not all free-to-play games are quite so onerous. In some cases, this model provides smaller developers an opportunity to get their title out the door and in the hands of gamers. Immortal Empire is one s...

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