Showing articles about indie-ana co-op

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Paul Morse talks about this innovative sci-fi action co-op rogue-like

Indie-Ana Co-Op - Gaming with Hopoo Games and Risk of Rain

In this episode of Indie-Ana Co-Op, we are gaming with the developers at Hopoo Games, the creative team behind Risk of Rain. This is a rather unique game that blends elements from a few different genres: action platformers, rogue-likes, and science fiction. Paul Morse, the lead game designer at Hopoo Games, talks about how ...

by Staff 1
Editorial
  • pc
  • couch
Developer Terry Welsh shares how co-op changed his game, Retrobooster

Indie-Ana Co-Op and the Dev Stories - A New Perspective

This confession should come first: I seriously considered making Retrobooster only a single player experience when I started it. As a solo developer, more game modes sounded daunting. Fortunately, all the complaints from friends and my memories of co-op and melee games were too much to bear. In fact, the multiplayer modes in Retrobooster were origi...

by Jason Love 1
Editorial
  • pc
  • couch
When life gets you down, just summon a horde of undead to do your bidding

Indie-Ana Co-Op and Jimmy's Zombie Problem

By now, we’ve grown accustomed to seeing zombies in our games. Whether it’s due to some new virus that brings the dead back to life, a biblical reckoning, or just good old fashioned dark magic, the deceased are having a hard time staying in their graves in the gaming world. TOMA (The One Man Army) Game Studio’s Jimmy vs Zombies al...

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Jesse Sosa takes us on a tour through the world of MechKnight

Indie-Ana Co-Op - Gaming with Dinosaur Games and MechKnight Chronicles

In this episode of Indie-Ana Co-Op, we "game with the devs" at Dinosaur Games, developers of MechKnight Chronicles: Knightfall. The co-op side scrolling brawler is reminiscent of Guardian Heroes, Knights of the Round, and many other classics, and is currently in development for PC/Mac. Jesse Sosa, the owner and creative director at Dinosaur Games, talks about the inspiration behind MechKnight Chronicles, the episodic nature of the game, and their plans for what is to come.

by Jason Love 0
Editorial
  • couch
Prevent the rise of an ancient god by shooting colorful squid things

Indie-Ana Co-Op and the Rise of the Ravager

We are but a few short days away from the unveiling of the next Xbox and the rumors are running quite rampant. One thing we do know for certain is that XNA, Microsoft's packaged game development tools, will no longer be supported, though nothing has been stated yet what that means for the XBLIG program. This week in Indie-Ana Co-op, we look at an indie game that shows the value in having a program like this on a console: Rise of the Ravager.

by Jason Love 0
Interview
  • pc
  • couch
In which Shattered Haven is discussed and what's next for Arcen

Indie-Ana Co-Op - Q and A with Arcen Games, Part 2

In part one of our interview with Chris Park, Founder/CEO/Lead Programmer/Lead Designer of Arcen Games, we discussed Arcen's unique approach to game design and development; specifically, how none of their games can really be classified by one genre but are an amalgam of different concepts and mechanics. We then discussed one of their recent releases, A Valley Without Wind 2. In part two of the interview, we turn our focus to Shattered Haven and what lies ahead.

by Jason Love 0
Interview
  • pc
In which we discuss Arcen's approach to game design and AVWW 2

Indie-Ana Co-Op - Q and A with Arcen Games, Part 1

It has been over 3 years since the last time we spoke with Arcen Games and its founder, Chris Park. In that amount of time, many developers would have released another game, maybe two. Arcen has produced and released no less than three games and a ton of content for A.I. War; and there's more on the way. We speak with Chris about one of his latest releases, AVWW2, as well what drives Arcen.

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