Showing articles about indie-ana co-op

by Jason Love 0
Editorial
  • pc
  • couch
Developer Mount Olympus wants to make co-op games that bring us together

Indie-Ana Co-Op and the Dev Stories - Fostering Gaming Relationships

Co-op gaming has definitely grown in the past few years but it's a two-edged sword. Just because a game includes co-op doesn't always mean it has co-op that was part of the design decisions from day one. This month in Indie-Ana Co-Op, lead designer/founder of Mount Olympus Games, Lyle Cox, shares his vision and design philosophy with u...

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Paul Morse talks about this innovative sci-fi action co-op rogue-like

Indie-Ana Co-Op - Gaming with Hopoo Games and Risk of Rain

In this episode of Indie-Ana Co-Op, we are gaming with the developers at Hopoo Games, the creative team behind Risk of Rain. This is a rather unique game that blends elements from a few different genres: action platformers, rogue-likes, and science fiction. Paul Morse, the lead game designer at Hopoo Games, talks about how ...

by Staff 1
Editorial
  • pc
  • couch
Developer Terry Welsh shares how co-op changed his game, Retrobooster

Indie-Ana Co-Op and the Dev Stories - A New Perspective

This confession should come first: I seriously considered making Retrobooster only a single player experience when I started it. As a solo developer, more game modes sounded daunting. Fortunately, all the complaints from friends and my memories of co-op and melee games were too much to bear. In fact, the multiplayer modes in Retrobooster were origi...

by Jason Love 1
Editorial
  • pc
  • couch
When life gets you down, just summon a horde of undead to do your bidding

Indie-Ana Co-Op and Jimmy's Zombie Problem

By now, we’ve grown accustomed to seeing zombies in our games. Whether it’s due to some new virus that brings the dead back to life, a biblical reckoning, or just good old fashioned dark magic, the deceased are having a hard time staying in their graves in the gaming world. TOMA (The One Man Army) Game Studio’s Jimmy vs Zombies al...

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Jesse Sosa takes us on a tour through the world of MechKnight

Indie-Ana Co-Op - Gaming with Dinosaur Games and MechKnight Chronicles

In this episode of Indie-Ana Co-Op, we "game with the devs" at Dinosaur Games, developers of MechKnight Chronicles: Knightfall. The co-op side scrolling brawler is reminiscent of Guardian Heroes, Knights of the Round, and many other classics, and is currently in development for PC/Mac. Jesse Sosa, the owner and creative director at Dinosaur Games, talks about the inspiration behind MechKnight Chronicles, the episodic nature of the game, and their plans for what is to come.

by Jason Love 0
Editorial
  • couch
Prevent the rise of an ancient god by shooting colorful squid things

Indie-Ana Co-Op and the Rise of the Ravager

We are but a few short days away from the unveiling of the next Xbox and the rumors are running quite rampant. One thing we do know for certain is that XNA, Microsoft's packaged game development tools, will no longer be supported, though nothing has been stated yet what that means for the XBLIG program. This week in Indie-Ana Co-op, we look at an indie game that shows the value in having a program like this on a console: Rise of the Ravager.

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