Showing articles about indie-ana co-op

by Jason Love 0
Editorial
  • pc
  • couch
Raymond Teo from Secret Base shares his thoughts on crafting co-op

Indie-Ana Co-Op and the Dev Stories - A Modern Arcade Experience

This month in Indie-Ana Co-Op, we hear from Devil's Dare developer Secret Base about how to balance a game for multiple players. Devil's Dare is a four player beat 'em up that takes may of its cues from the arcade games of yore. Raymond Teo, lead developer at Secret Base, takes us through his process of adjusting a game f...

by Jason Love 0
Editorial
  • pc
  • online
We speak with Yeti Trunk about their next co-op title

Indie-Ana Co-Op and the Wanderlust Adventures Interview

The last time we spoke with dev team Yeti Trunk, aka Matthew Griffin and Jason Gordy, was just prior to the release of their first PC game, Wanderlust: Rebirth. Since then, they've developer a couple of successful iOS apps and are hard at work on their next tile, Wanderlust Adventures. We had a moment to speak with Matthew and got some det...

by Jason Love 0
Editorial
  • pc
  • couch
Developer Mount Olympus wants to make co-op games that bring us together

Indie-Ana Co-Op and the Dev Stories - Fostering Gaming Relationships

Co-op gaming has definitely grown in the past few years but it's a two-edged sword. Just because a game includes co-op doesn't always mean it has co-op that was part of the design decisions from day one. This month in Indie-Ana Co-Op, lead designer/founder of Mount Olympus Games, Lyle Cox, shares his vision and design philosophy with u...

by Jason Love 0
Editorial
  • pc
  • couch
  • online
Paul Morse talks about this innovative sci-fi action co-op rogue-like

Indie-Ana Co-Op - Gaming with Hopoo Games and Risk of Rain

In this episode of Indie-Ana Co-Op, we are gaming with the developers at Hopoo Games, the creative team behind Risk of Rain. This is a rather unique game that blends elements from a few different genres: action platformers, rogue-likes, and science fiction. Paul Morse, the lead game designer at Hopoo Games, talks about how ...

by Staff 1
Editorial
  • pc
  • couch
Developer Terry Welsh shares how co-op changed his game, Retrobooster

Indie-Ana Co-Op and the Dev Stories - A New Perspective

This confession should come first: I seriously considered making Retrobooster only a single player experience when I started it. As a solo developer, more game modes sounded daunting. Fortunately, all the complaints from friends and my memories of co-op and melee games were too much to bear. In fact, the multiplayer modes in Retrobooster were origi...

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