Act of Aggression

  • Online Co-Op: 4 Players
  • LAN Co-Op: 4 Players
  • + Co-Op Modes
Act of Aggression - 4v2 Comp Stomp Co-Op Stream Recap and Impressions
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Act of Aggression - 4v2 Comp Stomp Co-Op Stream Recap and Impressions

Can the old men hack it at this RTS?

Last night's Monday Night Stream consisted of the new RTS from developer Eugen, Act of Aggression. The game is clearly a throwback to a title and series many of us loved - Command and Conquer. From the music, to the units, to the presentation and even some of the special abilities - the inspiration is clear and frankly that's a good thing for those of us who grew up gaming on computers in the 1990s. Yes we're old gamers trying to play an RTS with a APM of about 7. 

After a few practice sessions it was clear we'd need to outnumber our opponents in co-op to have a chance at winning. Perhaps a little unfairly we took on the Easy AI with a 2 to 1 ratio with Locke, Mike, Jason and myself all teaming up as one of the three in game factions. And while we all managed to figure out a strategy specializing in different unit productions to maximize our war effort, I'm not so sure the AI ever worked together to actually try to defeat us. 

Give the video a watch as we go over some of the basics of the game including resource collections and optimization, unit upgrades, and tactical tips. On the co-op side of the fence the game supports comp-stomp co-op beautifully, though there's a few rough edges. Steam integration is weak, so you have to jump through some hoops to get a game going with your friend(s). Also players can drop out which is nice, with the game handing over the remaining units to another player. 

 



 

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