We looked at the game's weapon customization back at PAX and came away with some favorable impressions. Thoughts of iron sights on shotguns, pistols, assault rifles, and rocket launchers danced in Jim's head. Could his dream become a reality? Only time will tell, but for now Kotaku has some hands on with the builder.
Army of Two: The 40th Day's weapon customization is pretty straightforward stuff. There's an easily navigable menu system that quickly loads, offering simple to digest attributes for easy upgrades, letting the player know just how each add-on affects one's aggro, damage and precision.
Next up is Joystiq who got some detailed hands on time with the game. One of the complaints about the original was just how scripted it felt, and how at times you couldn't take it seriously. It seems that EA has corrected the issue by creating a darker and more mature game with lots of choices for the players.
From the get-go of the demo, it's evident that the tone of the sequel is darker, and far more mature than the first. Morality choices may be the game design mechanic du jour, but it's successful for a reason: the hostage situation at the demo's start was intense and nerve wracking. The level design especially feels much more dynamic and interesting than before.
Even though Joystiq wasn't particularly impressed with the graphics, the latest screenshots look pretty good to us. With a few months yet till the game's release, it'll only get better.