Co-Op Game of the Year: Halo Reach
It’s simply hard to deny the power of Halo and its flexible co-op options. Once again the game is the most approachable, flexible and fun of the series for Spartans looking to game together. Its a game we kept coming back to, its a game we kept comparing others to, and its one we're sure to still be playing in 2011.
Here’s what the Co-Optimus Staff had to say as to why they chose Halo Reach.
Jim McLaughlin - “Even though it's not my favorite series by a long shot, Halo to me is the golden standard of co-op because it remains so accessible. Halo Reach continued the tradition of campaign co-op, splitscreen co-op, and splitscreen online co-op...then added in persistent character progression and Firefight matchmaking. If you were to create a Venn diagram of all types of co-op, Halo would be right in the middle where it all overlaps.”
Marc Allie - “Starcraft 2 was good enough to get me interested in PC gaming again, and co-op comp stomping is as fun as ever. Plants Vs. Zombies for XBLA added a fantastic dedicated co-op mode and co-op campaign to an already great casual game. Dungeon Defenders for iOS is among the best games I've ever played on a "handheld". But the cream of the crop for this year has got to be Halo Reach. Bungie really knows how to do co-op right; I hope the future of the series remains as focused on cooperative gameplay as the past has been.”
Congratulations to Bungie for making a kick-ass co-op game. That's why we chose Halo Reach as our 2010 Co-Op Game of the Year!
The Community Speaks
We ran a poll on our site over the course of December asking folks to vote on their favorite co-op game of 2010. With over 1000 responses it was a close race, one that actually surprised us, but in the end the readers agree that Halo Reach was the top co-op title of 2010.
Thanks for visiting Co-Optimus in 2010 and making it your Prime Source for Co-Op Gaming!